Updating USD golden file and exporter_test.py
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+33
-15
@@ -5,7 +5,7 @@
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"""
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endTimeCode = 1
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startTimeCode = 0
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timeCodesPerSecond = 24
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timeCodesPerSecond = 60
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upAxis = "Z"
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)
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@@ -13,48 +13,66 @@ def Xform "World"
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{
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def Xform "Light_Xform_0"
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{
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double3 xformOp:translate
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double3 xformOp:translate.timeSamples = {
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0: (0, -3.674234628677368, 3.674234628677368),
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}
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uniform token[] xformOpOrder = ["xformOp:translate"]
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def SphereLight "Light_0"
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{
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color3f inputs:color = (0.4, 0.4, 0.4)
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float inputs:intensity = 10000
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bool inputs:normalize = 1
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float inputs:radius = 0.3
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bool treatAsPoint = 0
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}
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}
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def Xform "CubeMesh_Xform_white_box"
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def Xform "Camera_Xform_closeup"
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{
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matrix4d xformOp:transform.timeSamples = {
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0: ( (0, 0, 0, 0), (0, 0, 0, 0), (0, 0, 0, 0), (0, 0, 0, 1) ),
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0: ( (1, 0, -0, 0), (0, 0.009999499656260014, 0.9999499917030334, 0), (0, -0.9999499917030334, 0.009999499656260014, 0), (0, -6, 0, 1) ),
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}
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uniform token[] xformOpOrder = ["xformOp:transform"]
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def Mesh "CubeMesh_white_box" (
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def Camera "Camera_closeup"
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{
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float2 clippingRange = (0.0001, 1000000)
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float focalLength = 12
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float focusDistance = 400
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float horizontalAperture = 12
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}
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}
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def Xform "Mesh_Xform_white_box_id0_geom"
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{
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token visibility.timeSamples = {
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0: "inherited",
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1: "invisible",
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}
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float3 xformOp:scale
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matrix4d xformOp:transform.timeSamples = {
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0: ( (1, 0, 0, 0), (0, 1, 0, 0), (0, 0, 1, 0), (0, 0, 0, 1) ),
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}
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uniform token[] xformOpOrder = ["xformOp:transform", "xformOp:scale"]
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def Mesh "Mesh_white_box_id0_geom" (
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apiSchemas = ["MaterialBindingAPI"]
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)
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{
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int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3]
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int[] faceVertexIndices = [4, 7, 5, 4, 6, 7, 0, 2, 4, 2, 6, 4, 0, 1, 2, 1, 3, 2, 1, 5, 7, 1, 7, 3, 2, 3, 7, 2, 7, 6, 0, 4, 1, 1, 4, 5]
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rel material:binding = </World/_materials/Material_white_box>
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rel material:binding = </World/_materials/Material_white_box_id0_geom>
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point3f[] points = [(-1, -1, -1), (1, -1, -1), (-1, -1, 1), (1, -1, 1), (-1, 1, -1), (1, 1, -1), (-1, 1, 1), (1, 1, 1)]
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texCoord2f[] primvars:UVMap = [] (
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interpolation = "faceVarying"
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)
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int[] primvars:UVMap:indices = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35]
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uniform token subdivisionScheme = "none"
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token visibility.timeSamples = {
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0: "inherited",
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}
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}
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}
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def "_materials"
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{
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def Material "Material_white_box"
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def Material "Material_white_box_id0_geom"
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{
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token outputs:surface.connect = </World/_materials/Material_white_box/Principled_BSDF.outputs:surface>
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token outputs:surface.connect = </World/_materials/Material_white_box_id0_geom/Principled_BSDF.outputs:surface>
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def Shader "Principled_BSDF"
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{
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