Add quadratic stiffness to flex.
PiperOrigin-RevId: 827409919 Change-Id: I3dff8ea49fb1726fec4acf5b91138d6d52c4bfba
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@@ -3540,15 +3540,25 @@ saving the XML:
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:align: right
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:width: 240px
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Trilinear flexes are much faster than the previous two options, and are the preferred choice if the expected
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deformations can be captured by the reduced parametriation. For example, see the video on the right comparing `full
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<https://github.com/google-deepmind/mujoco/blob/main/model/flex/gripper.xml>`__ and `trilinear
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Trilinear and quadratic flexes are much faster than the previous two options, and are the preferred choice if the
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expected deformations can be captured by the reduced parametriation. For example, see the video on the right
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comparing `full <https://github.com/google-deepmind/mujoco/blob/main/model/flex/gripper.xml>`__ and `trilinear
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<https://github.com/google-deepmind/mujoco/blob/main/model/flex/gripper_trilinear.xml>`__ flexes for modeling
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deformable gripper pads.
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Note that the choice of dof parametrization affects the deformation modes of the flex but has no effect on the
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accuracy of the collision geometry, which always takes into account the high-resolution mesh of the flex.
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**quadratic**
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Three translational dofs per corner, edge, face, and volume of the bounding box of the flex, for a total of 81 dofs
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for the entire flex, independent of the number of vertices. The positions of the vertices are updated using
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quadratic interpolation over the bounding box. While this option requires more degrees of freedom than trilinear
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flexes, it enables curved deformation modes, while the only modes achievable for trilinear flexes are
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strech/compression and shear.
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Note that a higher interpolation order generally requires a smaller time step for stability, although usually not as
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large as with the "full" option and a fine mesh.
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.. _body-flexcomp-type:
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:at:`type`: :at-val:`[grid, box, cylinder, ellipsoid, disc, circle, mesh, gmsh, direct], "grid"`
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