Add textured materials to render context, and refactor mjvGeom to refer to those textures.

PiperOrigin-RevId: 648719103
Change-Id: Idb4425bdeea3cbc1133cda3e4366574ed3bb5ccc
This commit is contained in:
Tom Erez
2024-07-02 08:00:06 -07:00
committed by Copybara-Service
parent af3233f98d
commit 3b73dfe33b
14 changed files with 252 additions and 195 deletions
+12
View File
@@ -54,6 +54,9 @@ class MjWrapper<raw::MjrContext> : public WrapperBase<raw::MjrContext> {
X(auxFBO_r);
X(auxColor);
X(auxColor_r);
X(mat_texid);
X(mat_texuniform);
X(mat_texrepeat);
X(textureType);
X(texture);
X(skinvertVBO);
@@ -95,6 +98,9 @@ MjrContextWrapper::MjWrapper()
X(auxFBO_r),
X(auxColor),
X(auxColor_r),
X(mat_texid),
X(mat_texuniform),
X(mat_texrepeat),
X(textureType),
X(texture),
X_SKIN(skinvertVBO),
@@ -119,6 +125,9 @@ MjrContextWrapper::MjWrapper(const MjModelWrapper& model, int fontscale)
X(auxFBO_r),
X(auxColor),
X(auxColor_r),
X(mat_texid),
X(mat_texuniform),
X(mat_texrepeat),
X(textureType),
X(texture),
X_SKIN(skinvertVBO),
@@ -238,6 +247,9 @@ PYBIND11_MODULE(_render, pymodule) {
X(auxFBO_r);
X(auxColor);
X(auxColor_r);
X(mat_texid);
X(mat_texuniform);
X(mat_texrepeat);
X(textureType);
X(texture);
X(skinvertVBO);