Add textured materials to render context, and refactor mjvGeom to refer to those textures.
PiperOrigin-RevId: 648719103 Change-Id: Idb4425bdeea3cbc1133cda3e4366574ed3bb5ccc
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Copybara-Service
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@@ -734,7 +734,7 @@ class MjWrapper<raw::MjvGeom> : public WrapperBase<raw::MjvGeom> {
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py_array_or_tuple_t< \
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std::remove_all_extents_t<decltype(raw::MjvGeom::var)>> \
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var
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X(texrepeat);
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X(matid);
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X(size);
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X(pos);
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X(mat);
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