Add textured materials to render context, and refactor mjvGeom to refer to those textures.
PiperOrigin-RevId: 648719103 Change-Id: Idb4425bdeea3cbc1133cda3e4366574ed3bb5ccc
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Copybara-Service
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3b73dfe33b
@@ -1294,6 +1294,37 @@ static void makeFont(mjrContext* con, int fontscale) {
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}
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}
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// make materials, just for those that have textures
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static void makeMaterial(const mjModel* m, mjrContext* con) {
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memset(con->mat_texid, -1, sizeof(con->mat_texid));
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memset(con->mat_texuniform, 0, sizeof(con->mat_texuniform));
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memset(con->mat_texrepeat, 0, sizeof(con->mat_texrepeat));
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if (!m->nmat || !m->ntex) {
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return;
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}
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if (m->nmat >= mjMAXMATERIAL-1) {
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mju_error("Maximum number of materials is %d", mjMAXMATERIAL);
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}
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for (int i=0; i < m->nmat; i++) {
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if (m->mat_texid[i] >= 0) {
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con->mat_texid[i*mjNTEXMAT] = m->mat_texid[i];
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con->mat_texuniform[i] = m->mat_texuniform[i];
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con->mat_texrepeat[2*i] = m->mat_texrepeat[2*i];
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con->mat_texrepeat[2*i+1] = m->mat_texrepeat[2*i+1];
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}
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}
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// find skybox texture
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for (int i=0; i < m->ntex; i++) {
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if (m->tex_type[i] == mjTEXTURE_SKYBOX) {
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if (m->nmat >= mjMAXMATERIAL-2) {
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mju_error("With skybox, maximum number of materials is %d", mjMAXMATERIAL);
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}
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con->mat_texid[mjNTEXMAT * (mjMAXMATERIAL-1)] = i;
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break;
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}
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}
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}
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// make textures
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@@ -1585,6 +1616,7 @@ void mjr_makeContext_offSize(const mjModel* m, mjrContext* con, int fontscale,
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// make everything
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makeOff(con);
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makeShadow(m, con);
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makeMaterial(m, con);
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makeTexture(m, con);
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makePlane(m, con);
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makeMesh(m, con);
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+19
-15
@@ -61,6 +61,10 @@ enum {
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// enable/disable texture mapping
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static void settexture(int type, int state, const mjrContext* con, const mjvGeom* geom) {
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float plane[4], scl[2];
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int texid = -1;
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if (geom) {
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texid = (geom->matid == -1) ? -1 : con->mat_texid[mjNTEXMAT * geom->matid];
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}
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// shadow
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if (type == mjtexSHADOW) {
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@@ -92,7 +96,7 @@ static void settexture(int type, int state, const mjrContext* con, const mjvGeom
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if (state) {
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glActiveTexture(GL_TEXTURE0);
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glEnable(GL_TEXTURE_2D);
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glBindTexture(GL_TEXTURE_2D, con->texture[geom->texid]);
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glBindTexture(GL_TEXTURE_2D, con->texture[texid]);
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}
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// disable
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@@ -103,18 +107,18 @@ static void settexture(int type, int state, const mjrContext* con, const mjvGeom
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}
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// 2D
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else if (type == mjtexREGULAR && con->textureType[geom->texid] == mjTEXTURE_2D) {
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else if (type == mjtexREGULAR && con->textureType[texid] == mjTEXTURE_2D) {
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// enable
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if (state) {
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glActiveTexture(GL_TEXTURE0);
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glEnable(GL_TEXTURE_2D);
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glEnable(GL_TEXTURE_GEN_S);
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glEnable(GL_TEXTURE_GEN_T);
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glBindTexture(GL_TEXTURE_2D, con->texture[geom->texid]);
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glBindTexture(GL_TEXTURE_2D, con->texture[texid]);
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// determine scaling, adjust for pre-scaled geoms
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scl[0] = geom->texrepeat[0];
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scl[1] = geom->texrepeat[1];
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scl[0] = con->mat_texrepeat[geom->matid*2];
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scl[1] = con->mat_texrepeat[geom->matid*2+1];
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if (geom->dataid >= 0) {
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if (geom->size[0] > 0) {
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scl[0] = scl[0] / mju_max(mjMINVAL, geom->size[0]);
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@@ -126,7 +130,7 @@ static void settexture(int type, int state, const mjrContext* con, const mjvGeom
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}
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// uniform: repeat relative to spatial units rather than object
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if (geom->texuniform) {
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if (con->mat_texuniform[geom->matid]) {
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if (geom->size[0] > 0) {
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scl[0] = scl[0] * geom->size[0];
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}
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@@ -161,15 +165,15 @@ static void settexture(int type, int state, const mjrContext* con, const mjvGeom
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glEnable(GL_TEXTURE_GEN_S);
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glEnable(GL_TEXTURE_GEN_T);
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glEnable(GL_TEXTURE_GEN_R);
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glBindTexture(GL_TEXTURE_CUBE_MAP, con->texture[geom->texid]);
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glBindTexture(GL_TEXTURE_CUBE_MAP, con->texture[texid]);
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// set mapping : cube
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if (type == mjtexREGULAR) {
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mjr_setf4(plane, geom->texuniform ? geom->size[0] : 1, 0, 0, 0);
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mjr_setf4(plane, con->mat_texuniform[geom->matid] ? geom->size[0] : 1, 0, 0, 0);
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glTexGenfv(GL_S, GL_OBJECT_PLANE, plane);
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mjr_setf4(plane, 0, geom->texuniform ? geom->size[1] : 1, 0, 0);
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mjr_setf4(plane, 0, con->mat_texuniform[geom->matid] ? geom->size[1] : 1, 0, 0);
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glTexGenfv(GL_T, GL_OBJECT_PLANE, plane);
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mjr_setf4(plane, 0, 0, geom->texuniform ? geom->size[2] : 1, 0);
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mjr_setf4(plane, 0, 0, con->mat_texuniform[geom->matid] ? geom->size[2] : 1, 0);
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glTexGenfv(GL_R, GL_OBJECT_PLANE, plane);
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}
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@@ -232,7 +236,7 @@ static void renderGeom(const mjvGeom* geom, int mode, const float* headpos,
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behind = isBehind(headpos, geom->pos, geom->mat);
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// enable texture in normal and shadowmap mode
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if (geom->texid >= 0 && con->ntexture > 0 &&
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if (geom->matid >= 0 &&
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(mode == mjrRND_NORMAL || mode == mjrRND_SHADOWMAP)) {
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settexture(mjtexREGULAR, 1, con, geom);
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}
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@@ -515,14 +519,14 @@ static void renderGeom(const mjvGeom* geom, int mode, const float* headpos,
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glEnableClientState(GL_NORMAL_ARRAY);
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glVertexPointer(3, GL_FLOAT, 0, scn->flexface + 9*scn->flexfaceadr[geom->objid]);
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glNormalPointer(GL_FLOAT, 0, scn->flexnormal + 9*scn->flexfaceadr[geom->objid]);
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if (geom->texcoord && geom->texid>=0) {
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if (geom->texcoord && geom->matid>=0) {
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glEnableClientState(GL_TEXTURE_COORD_ARRAY);
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glTexCoordPointer(2, GL_FLOAT, 0, scn->flextexcoord + 6*scn->flexfaceadr[geom->objid]);
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}
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glDrawArrays(GL_TRIANGLES, 0, 3*scn->flexfaceused[geom->objid]);
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glDisableClientState(GL_VERTEX_ARRAY);
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glDisableClientState(GL_NORMAL_ARRAY);
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if (geom->texcoord && geom->texid>=0) {
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if (geom->texcoord && geom->matid>=0) {
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glDisableClientState(GL_TEXTURE_COORD_ARRAY);
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}
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}
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@@ -568,7 +572,7 @@ static void renderGeom(const mjvGeom* geom, int mode, const float* headpos,
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glPopMatrix();
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// disable texture if enabled
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if (geom->texid >= 0 && con->ntexture > 0 &&
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if (geom->matid >= 0 &&
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(mode == mjrRND_NORMAL || mode == mjrRND_SHADOWMAP)) {
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settexture(mjtexREGULAR, 0, con, geom);
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}
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@@ -1268,7 +1272,7 @@ void mjr_render(mjrRect viewport, mjvScene* scn, const mjrContext* con) {
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if (con->textureType[i] == mjTEXTURE_SKYBOX) {
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// save first skybox texture id in tempgeom
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memset(&tempgeom, 0, sizeof(mjvGeom));
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tempgeom.texid = i;
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tempgeom.matid = mjMAXMATERIAL - 1;
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// modify settings
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glDisable(GL_LIGHTING);
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