Adds support for Newton solver to MJX.
PiperOrigin-RevId: 578738033 Change-Id: Id0e68c7b961380cb1ed88b40d99f202c3fa8e228
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@@ -198,7 +198,7 @@ The following features are **fully supported** in MJX:
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* - :ref:`Condim <coContact>`
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- 3
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* - :ref:`Solver <mjtSolver>`
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- ``CG``
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- ``CG``, ``NEWTON``
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* - Fluid Model
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- :ref:`flInertia`
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@@ -226,8 +226,6 @@ The following features are **in development** and coming soon:
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- ``ELLIPTIC``
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* - :ref:`Condim <coContact>`
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- 1, 4, 6
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* - :ref:`Solver <mjtSolver>`
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- ``NEWTON``
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* - Fluid Model
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- :ref:`flEllipsoid`
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* - :ref:`Tendons <tendon>`
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@@ -306,10 +304,11 @@ Performance tuning
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For MJX to perform well, some configuration parameters should be adjusted from their default MuJoCo values:
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:ref:`option` element
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For now, solver must be set to ``CG`` (but Newton is on its way!). The ``iterations`` and ``ls_iterations``
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attributes---which control solver and linesearch iterations, respectively---should be brought down to just low enough
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that the simulation remains stable. Accurate solver forces are not so important in reinforcement learning in which
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domain randomization is often used to add noise to physics for sim2real.
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The ``iterations`` and ``ls_iterations`` attributes---which control solver and linesearch iterations, respectively---
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should be brought down to just low enough that the simulation remains stable. Accurate solver forces are not so
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important in reinforcement learning in which domain randomization is often used to add noise to physics for sim-to-real.
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The ``NEWTON`` :ref:`Solver <mjtSolver>` often delivers reasonable convergence with one solver iteration, and performs
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well on GPU. ``CG`` is currently a better choice for TPU.
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:ref:`contact-pair` element
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Consider explicitly marking geoms for collision detection to reduce the number of contacts that MJX must consider
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