Multithreaded mesh compilation.
PiperOrigin-RevId: 651358120 Change-Id: Id6272aac84ec6ac1b709d2f4a44b7593307bd158
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@@ -3664,7 +3664,7 @@ Associate this body with an :ref:`engine plugin<exPlugin>`. Either :at:`plugin`
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The :el:`attach` element is used to insert a sub-tree of bodies from another model into this model's kinematic tree.
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Unlike :ref:`include<include>`, which is implemented in the parser and is equivalent to copying and pasting XML from
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one file into another, :el:`attach` is implemented in the model compiler. In order to use this element, the sub-model
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must first be defined as an :ref:`asset<model-asset>`. When creating an attachment, the top body of the attached subtree
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must first be defined as an :ref:`asset<asset-model>`. When creating an attachment, the top body of the attached subtree
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is specified, and all referencing elements outside the kinematic tree (e.g., sensors and actuators), are
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also copied into the top-level model. Additionally, any elements referenced from within the attached subtree (e.g.
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defaults and assets) will be copied in to the top-level model. :el:`attach` is a :ref:`meta-element`, so upon saving
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