Documentation updates:
- Added a section on preventing slip in the modeling chapter. - Added more intuitive descriptions of friction coefficients in the Computation chapter. - Fixed some en-dashes and em-dashes. PiperOrigin-RevId: 630856003 Change-Id: I8e767e6c5a95affdeb72ef9bc424bdd18f58e4df
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@@ -56,7 +56,7 @@ Soft, convex and analytically-invertible contact dynamics
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equality constraints.
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Tendon geometry
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MuJoCo can model the 3D geometry of tendons - which are minimum-path-length strings obeying wrapping and via-point
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MuJoCo can model the 3D geometry of tendons -- which are minimum-path-length strings obeying wrapping and via-point
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constraints. The mechanism is similar to the one in OpenSim but implements a more restricted, closed-form set of
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wrapping options to speed up computation. It also offers robotics-specific structures such as pulleys and coupled
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degrees of freedom. Tendons can be used for actuation as well as to impose inequality or equality constraints on the
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@@ -635,7 +635,7 @@ store results from custom computations there; recall that everything that change
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Custom text
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^^^^^^^^^^^
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Custom text fields can be saved in the model. They can be used in custom computations - either to specify keyword
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Custom text fields can be saved in the model. They can be used in custom computations -- either to specify keyword
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commands, or to provide some other textual information. Do not use them for comments though; there is no benefit to
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saving comments in a compiled model. XML has its own commenting mechanism (ignored by MuJoCo's parser and compiler)
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which is more suitable.
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@@ -788,7 +788,8 @@ For situations where it is desirable to suppress slip completely, there is a sec
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the main solver. It updates the contact forces in friction dimensions by disregarding constraint softness. When this
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option is used however, MuJoCo is no longer solving the convex optimization problem it was designed to solve, and the
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simulation may become less robust. Thus using the Newton solver with elliptic friction cones and large value of
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``impratio`` is the recommended way of reducing slip.
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``impratio`` is the recommended way of reducing slip. For more detailed recommendations, see
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:ref:`preventing slip<CSlippage>` in the Modeling chapter.
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.. _TypeNameId:
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@@ -847,7 +848,7 @@ Now the differences. Bodies are used to construct the kinematic tree and are con
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geoms and sites. Bodies have a spatial frame, inertial properties, but no properties related to appearance or collision
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geometry. This is because such properties do not affect the physics (except for contacts of course, but these are
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handled separately). If you have seen diagrams of kinematic trees in robotics textbooks, the bodies are usually drawn as
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amorphous shapes - to make the point that their actual shape is irrelevant to the physics.
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amorphous shapes -- to make the point that their actual shape is irrelevant to the physics.
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Geoms (short for geometric primitive) are used to specify appearance and collision geometry. Each geom belongs to a body
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and is rigidly attached to that body. Multiple geoms can be attached to the same body. This is particularly useful in
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