Move 2d and 3d plugin force computation to elasticity.h.
Change physical properties of `floppy_flex.xml` to resemble `floppy.xml`. Make `Membrane` backward compatible with `Composite`. PiperOrigin-RevId: 577190384 Change-Id: I5bc56ec62faa134156e839bec45d685c22eba5c4
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@@ -52,13 +52,18 @@ class Membrane {
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std::vector<std::pair<int, int> > edges; // edge to vertex map (ne x 2)
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// precomputed quantities
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std::vector<mjtNum> metric; // geom-induced metric (nt x 9)
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std::vector<mjtNum> metric; // geom-induced metric (nt x 9)
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std::vector<mjtNum> reference; // reference lengths (ne x 1)
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std::vector<mjtNum> deformed; // deformed lengths (ne x 1)
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std::vector<mjtNum> previous; // previous-step lengths (ne x 1)
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std::vector<mjtNum> elongation; // edge elongation (ne x 1)
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mjtNum damping;
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mjtNum thickness;
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private:
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Membrane(const mjModel* m, mjData* d, int instance, mjtNum nu, mjtNum E,
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mjtNum thick, const std::vector<int>& simplex,
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mjtNum thick, mjtNum damp, const std::vector<int>& simplex,
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const std::vector<int>& edgeidx);
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};
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