Restructure numeric constants table in API docs
Break the monolithic numeric constants table into 6 sub-grouped tables: Version, Engine constants, Array sizes, Visualization, Rendering, UI constants. Fix stale values: mjMAXUITEXT (500->300), mjMAXUIMULTI (20->35), mjMAXUIEDIT (5->7), mjMAXUIRECT (15->25). Add missing constants: mjMAXLIGHT, mjMAXMATERIAL. Fix placeholder description for mjMAXFLEXNODES. PiperOrigin-RevId: 875010581 Change-Id: Id47846de4d98b62cb96087b72ecd28358d5db9c7
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@@ -1252,7 +1252,7 @@ Intersect ray ``pnt+x*vec, x >= 0`` with geoms.
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- If ``normal`` is not NULL, write the surface normal at the intersection point. The normal always points **out of the
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geometry**, regardless of the ray's direction (i.e., including rays hitting the surface from the inside).
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- Exclude geoms in body with id ``bodyexclude``, use -1 to include all bodies.
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- ``geomgroup`` is an array of length :ref:`mjNGROUP<glNumeric>`, where 1 means the group should be included. Pass
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- ``geomgroup`` is an array of length :ref:`mjNGROUP<glNumericVisualization>`, where 1 means the group should be included. Pass
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NULL to skip geom group exclusion.
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- If ``flg_static`` is 0, static geoms will be excluded.
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@@ -2911,7 +2911,7 @@ each corresponding to one item. The last (unused) item has its type set to -1, t
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after the end of the last used section. There is also another version of this function
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(:ref:`mjui_addToSection<mjui_addToSection>`) which adds items to a specified section instead of adding them at the end
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of the UI. Keep in mind that there is a maximum preallocated number of sections and items per section, given by
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:ref:`mjMAXUISECT<glNumeric>` and :ref:`mjMAXUIITEM<glNumeric>`. Exceeding these maxima results in low-level errors.
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:ref:`mjMAXUISECT<glNumericUI>` and :ref:`mjMAXUIITEM<glNumericUI>`. Exceeding these maxima results in low-level errors.
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.. _mjui_addToSection:
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