Restructure numeric constants table in API docs
Break the monolithic numeric constants table into 6 sub-grouped tables: Version, Engine constants, Array sizes, Visualization, Rendering, UI constants. Fix stale values: mjMAXUITEXT (500->300), mjMAXUIMULTI (20->35), mjMAXUIEDIT (5->7), mjMAXUIRECT (15->25). Add missing constants: mjMAXLIGHT, mjMAXMATERIAL. Fix placeholder description for mjMAXFLEXNODES. PiperOrigin-RevId: 875010581 Change-Id: Id47846de4d98b62cb96087b72ecd28358d5db9c7
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@@ -1249,7 +1249,7 @@ The full list of processing steps applied by the compiler to each mesh is as fol
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transformations in ``mjModel.mesh_{pos, quat, scale}``.
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#. Construct the convex hull if specified;
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#. Find the centroid of all triangle faces, and construct the union-of-pyramids representation. Triangles whose area is
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too small (below the :ref:`mjMINVAL <glNumeric>` value of 1E-14) result in compile error;
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too small (below the :ref:`mjMINVAL <glNumericEngine>` value of 1E-14) result in compile error;
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#. Compute the center of mass and inertia matrix of the union-of-pyramids. Use eigenvalue decomposition to find the
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principal axes of inertia. Center and align the mesh, saving the translational and rotational offsets for subsequent
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geom-related computations.
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@@ -1518,7 +1518,7 @@ also known as terrain map, is a 2D matrix of elevation data. The data can be spe
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and other geoms (except for planes and other height fields which are not supported) are computed by first selecting
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the sub-grid of prisms that could collide with the geom based on its bounding box, and then using the general convex
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collider. The number of possible contacts between a height field and a geom is limited to 50
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(:ref:`mjMAXCONPAIR <glNumeric>`); any contacts beyond that are discarded. To avoid penetration due to discarded
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(:ref:`mjMAXCONPAIR <glNumericEngine>`); any contacts beyond that are discarded. To avoid penetration due to discarded
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contacts, the spatial features of the height field should be large compared to the geoms it collides with.
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.. _asset-hfield-name:
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