Report the actual GPU framerate rather than the main thread submit rate when using the filament renderer.

PiperOrigin-RevId: 838775463
Change-Id: If66644d284a4a9e0263cf31bfbd1785b18e0209b
This commit is contained in:
Haroon Qureshi
2025-12-01 08:01:33 -08:00
committed by Copybara-Service
parent 4896e698f6
commit 448fc0e4d5
8 changed files with 44 additions and 22 deletions
-11
View File
@@ -57,17 +57,6 @@ void Renderer::Render(const mjModel* model, mjData* data,
mjrRect main_viewport = {0, 0, width, height};
mjr_render(main_viewport, data ? &scene_ : nullptr, &render_context_);
auto now = std::chrono::steady_clock::now();
auto delta_time = now - last_fps_update_;
const double interval = std::chrono::duration<double>(delta_time).count();
++frames_;
if (interval > 0.2) { // only update FPS stat at most 5 times per second
last_fps_update_ = now;
fps_ = frames_ / interval;
frames_ = 0;
}
}
void Renderer::SaveScreenshot(const std::string& filename, int width,