Add missing documentation for the asset cache.
Also improve `compile` sample timing logic and documentation. PiperOrigin-RevId: 852855741 Change-Id: I9b2798208198ca68cf4cee9c968772954ada91c5
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@@ -25,8 +25,7 @@ Add file to VFS. The directory argument is optional and can be NULL or empty. Re
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*Nullable:* ``directory``
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.. Assetcache:
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.. _Assetcache:
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The asset cache is a mechanism for caching assets (e.g. textures, meshes, etc.) to avoid repeated slow recompilation.
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The following methods provide way to control the capacity of the cache or to disable it altogether.
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