Turn off reflection and shadow in simulate when a GPU is not present.
Note that The GLFW adapter currently assumes that a GPU is always present, so this new code path is never reached at the moment. PiperOrigin-RevId: 504617048 Change-Id: I04a323c33d9cff73686d39e4a6676ca6a4484c98
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Copybara-Service
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@@ -129,6 +129,10 @@ std::pair<int, int> GlfwAdapter::GetWindowSize() const {
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return {width, height};
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}
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bool GlfwAdapter::IsGPUAccelerated() const {
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return true;
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}
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void GlfwAdapter::PollEvents() {
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Glfw().glfwPollEvents();
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}
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