Turn off reflection and shadow in simulate when a GPU is not present.

Note that The GLFW adapter currently assumes that a GPU is always present, so this new code path is never reached at the moment.

PiperOrigin-RevId: 504617048
Change-Id: I04a323c33d9cff73686d39e4a6676ca6a4484c98
This commit is contained in:
Saran Tunyasuvunakool
2023-01-25 11:32:38 -08:00
committed by Copybara-Service
parent cd99fbd59d
commit 4b4ee27f64
4 changed files with 16 additions and 0 deletions
+4
View File
@@ -129,6 +129,10 @@ std::pair<int, int> GlfwAdapter::GetWindowSize() const {
return {width, height};
}
bool GlfwAdapter::IsGPUAccelerated() const {
return true;
}
void GlfwAdapter::PollEvents() {
Glfw().glfwPollEvents();
}