Turn off reflection and shadow in simulate when a GPU is not present.

Note that The GLFW adapter currently assumes that a GPU is always present, so this new code path is never reached at the moment.

PiperOrigin-RevId: 504617048
Change-Id: I04a323c33d9cff73686d39e4a6676ca6a4484c98
This commit is contained in:
Saran Tunyasuvunakool
2023-01-25 11:32:38 -08:00
committed by Copybara-Service
parent cd99fbd59d
commit 4b4ee27f64
4 changed files with 16 additions and 0 deletions
+1
View File
@@ -46,6 +46,7 @@ class PlatformUIAdapter {
virtual double GetDisplayPixelsPerInch() const = 0;
virtual std::pair<int, int> GetFramebufferSize() const = 0;
virtual std::pair<int, int> GetWindowSize() const = 0;
virtual bool IsGPUAccelerated() const = 0;
virtual void PollEvents() = 0;
virtual void SetClipboardString(const char* text) = 0;
virtual void SetVSync(bool enabled) = 0;