Convert internal representation of vertices to double. Also replace remove duplicate vertices with fast hash implementation.
PiperOrigin-RevId: 734516595 Change-Id: Ic78556688d5f2b75d69cd286b8d060e2cdeb7c48
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Copybara-Service
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@@ -359,7 +359,8 @@ void mjuu_crossvec(double* a, const double* b, const double* c) {
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// compute normal vector to given triangle, return length
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double mjuu_makenormal(double* normal, const float* a, const float* b, const float* c) {
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template<typename T> double mjuu_makenormal(double* normal, const T a[3],
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const T b[3], const T c[3]) {
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double v1[3] = {a[0], a[1], a[2]};
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double v2[3] = {b[0], b[1], b[2]};
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double v3[3] = {c[0], c[1], c[2]};
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@@ -379,6 +380,10 @@ double mjuu_makenormal(double* normal, const float* a, const float* b, const flo
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return nrm;
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}
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template double mjuu_makenormal(double* normal, const double a[3],
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const double b[3], const double c[3]);
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template double mjuu_makenormal(double* normal, const float a[3],
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const float b[3], const float c[3]);
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// compute quaternion as minimal rotation from [0;0;1] to vec
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void mjuu_z2quat(double* quat, const double* vec) {
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