Instead of caching PNGImage results, cache mjCTexture and mjCHField assets.
PiperOrigin-RevId: 813307632 Change-Id: I9de8b46423f57240d22811571d0533b010ee1e2b
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Copybara-Service
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59d0676dcc
commit
4d590afdad
@@ -1395,6 +1395,7 @@ class mjCHField : public mjCHField_, private mjsHField {
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private:
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void Compile(const mjVFS* vfs); // compiler
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std::string GetCacheId(const mjResource* resource, const std::string& asset_type);
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void LoadCustom(mjResource* resource); // load from custom format
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void LoadPNG(mjResource* resource); // load from PNG format
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};
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@@ -1444,11 +1445,14 @@ class mjCTexture : public mjCTexture_, private mjsTexture {
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private:
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void Compile(const mjVFS* vfs); // compiler
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void Builtin2D(void); // make builtin 2D
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void BuiltinCube(void); // make builtin cube
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void Load2D(std::string filename, const mjVFS* vfs); // load 2D from file
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void LoadCubeSingle(std::string filename, const mjVFS* vfs); // load cube from single file
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void LoadCubeSeparate(const mjVFS* vfs); // load cube from separate files
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// store texture into asset cache
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std::string GetCacheId(const mjResource* resource, const std::string& asset_type);
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void Builtin2D(void); // make builtin 2D
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void BuiltinCube(void); // make builtin cube
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void Load2D(std::string filename, const mjVFS* vfs); // load 2D from file
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void LoadCubeSingle(std::string filename,
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const mjVFS* vfs); // load cube from single file
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void LoadCubeSeparate(const mjVFS* vfs); // load cube from separate files
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void FlipIfNeeded(std::vector<std::byte>& image, unsigned int w, unsigned int h);
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