Fix various issues with body inertial parsing and compiling.
- Add errors in body compiler for incorrect mixing of specifiers. - Correctly process inertia orientation specifiers. PiperOrigin-RevId: 676843326 Change-Id: I7e7eb22e25a6769754794f98fad5e0dcc0e5946f
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Copybara-Service
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@@ -274,9 +274,9 @@ void mjXURDF::Body(XMLElement* body_elem) {
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// lquat = rotation from specified to default (joint/body) inertial frame
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double lquat[4] = {1, 0, 0, 0};
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double tmpquat[4] = {1, 0, 0, 0};
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const char* altres = mjuu_fullInertia(lquat, pbody->inertia, pbody->fullinertia);
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const char* altres = mjuu_fullInertia(lquat, nullptr, pbody->fullinertia);
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// inertia are sometimes 0 in URDF files: ignore error in altres, fix later
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// inertias are sometimes 0 in URDF files: ignore error in altres, fix later
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(void) altres;
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// correct for alignment of full inertia matrix
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