Fix quaternion typos.
PiperOrigin-RevId: 453203844 Change-Id: I7d788c21bb00b7746f941fb2cf755f0b046e35f2
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@@ -1136,7 +1136,7 @@ the standard convention, we set A_rowadr[r] = r*n. MuJoCo uses sparse matrices i
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To represent 3D orientations and rotations, MuJoCo uses unit quaternions - namely 4D unit vectors arranged as q = (w,
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x, y, z). Here (x, y, z) is the rotation axis unit vector scaled by sin(a/2), where a is the rotation angle in
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radians, and w = cos(a/2). Thus the quaternion corresponding to a null rotation is (1, 0, 0, 0). This is the default
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setting of all quaterions in MJCF.
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setting of all quaternions in MJCF.
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MuJoCo also uses 6D spatial vectors internally. These are quantities in mjData prefixed with 'c', namely cvel, cacc,
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cdot, etc. They are spatial motion and force vectors that combine a 3D rotational component followed by a 3D
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