Add vertex-based flex constraints (dim=2).
PiperOrigin-RevId: 859552050 Change-Id: I61d4b9dc40f041c5b930e5f8810a803e8bccb87a
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Copybara-Service
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@@ -438,6 +438,7 @@ typedef struct mjsFlex_ { // flex specification
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// other properties
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int dim; // element dimensionality
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double radius; // radius around primitive element
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double size[3]; // vertex bounding box half sizes in qpos0
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mjtByte internal; // enable internal collisions
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mjtByte flatskin; // render flex skin with flat shading
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int selfcollide; // mode for flex self collision
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