Add vertex-based flex constraints (dim=2).
PiperOrigin-RevId: 859552050 Change-Id: I61d4b9dc40f041c5b930e5f8810a803e8bccb87a
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Copybara-Service
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54dd623650
@@ -4392,10 +4392,16 @@ void mjCFlex::Compile(const mjVFS* vfs) {
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// compute bounding box coordinates
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vert0_.assign(3*nvert, 0);
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const mjtNum* bvh = tree.Bvh().data();
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size[0] = bvh[3] - radius;
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size[1] = bvh[4] - radius;
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size[2] = bvh[5] - radius;
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for (int j=0; j < nvert; j++) {
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for (int k=0; k < 3; k++) {
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double size = 2*(bvh[k+3] - radius);
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vert0_[3*j+k] = (vertxpos[3*j+k] - bvh[k]) / size + 0.5;
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if (size[k] > mjMINVAL) {
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vert0_[3*j+k] = (vertxpos[3*j+k] - bvh[k]) / (2*size[k]) + 0.5;
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} else {
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vert0_[3*j+k] = 0.5;
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}
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}
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}
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