Add vertex-based flex constraints (dim=2).
PiperOrigin-RevId: 859552050 Change-Id: I61d4b9dc40f041c5b930e5f8810a803e8bccb87a
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@@ -99,7 +99,8 @@ class mjCModel_ : public mjsElement {
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int nflexshelldata; // number of shell fragment vertex ids in all flexes
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int nflexevpair; // number of element-vertex pairs in all flexes
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int nflextexcoord; // number of vertex texture coordinates in all flexes
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int nJfe; // number of non-zeros in sparse flex constraint Jacobian
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int nJfe; // number of non-zeros in sparse flex edge constraint Jacobian
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int nJfv; // number of non-zeros in sparse flex vertex constraint Jacobian
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int nmeshvert; // number of vertices in all meshes
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int nmeshnormal; // number of normals in all meshes
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int nmeshtexcoord; // number of texture coordinates in all meshes
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