Fixups to comments and flags for reversed Z rendering
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@@ -39,10 +39,10 @@ typedef enum mjtFramebuffer_ { // OpenGL framebuffer option
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mjFB_OFFSCREEN // offscreen buffer
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} mjtFramebuffer;
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typedef enum mjtDepthMapping_ { // OpenGL depth buffer readout mapping (from znear to zfar)
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mjDM_ZEROTOONE = 0, // Legacy default, reverses reversed Z rendering, performance penalty
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mjDM_ONETOZERO // Native output of reversed Z rendering, decreases numerical error
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} mjtDepthMapping;
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typedef enum mjtDepthMap_ { // depth mapping for `mjr_readPixels`
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mjDEPTHMAP_01 = 0, // standard depth map; 0: znear, 1: zfar
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mjDEPTHMAP_10 = 1 // reversed depth map; 1: znear, 0: zfar
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} mjtDepthMap;
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typedef enum mjtFontScale_ { // font scale, used at context creation
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mjFONTSCALE_50 = 50, // 50% scale, suitable for low-res rendering
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@@ -157,7 +157,7 @@ struct mjrContext_ { // custom OpenGL context
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int readPixelFormat; // default color pixel format for mjr_readPixels
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// depth output format
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int readDepthMapping; // depth mapping, 0 to 1 (default, legacy), or 1 to 0 (reversed, native)
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int readDepthMap; // depth mapping: mjDEPTHMAP_01 or mjDEPTHMAP_10
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};
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typedef struct mjrContext_ mjrContext;
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