Store model paths in assets.
This enables to preserve the paths of the child spec during `attach`. PiperOrigin-RevId: 673349237 Change-Id: Ibf075c7ec037ff5d540bc60d6e77c12f60269791
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Copybara-Service
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cf721def3a
commit
567793c26f
@@ -50,6 +50,7 @@
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namespace {
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namespace mju = ::mujoco::util;
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using mujoco::user::FilePath;
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class PNGImage {
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public:
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@@ -3402,6 +3403,14 @@ void mjCHField::CopyFromSpec() {
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void mjCHField::NameSpace(const mjCModel* m) {
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mjCBase::NameSpace(m);
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modelfiledir_ = FilePath(m->spec_modelfiledir_);
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meshdir_ = FilePath(m->spec_meshdir_);
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}
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// destructor
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mjCHField::~mjCHField() {
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data.clear();
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@@ -3514,8 +3523,16 @@ void mjCHField::Compile(const mjVFS* vfs) {
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throw mjCError(this, "unsupported content type: '%s'", asset_type.c_str());
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}
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std::string filename = mjuu_combinePaths(model->meshdir_, file_);
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mjResource* resource = LoadResource(model->modelfiledir_, filename, vfs);
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// copy paths from model if not already defined
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if (modelfiledir_.empty()) {
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modelfiledir_ = FilePath(model->modelfiledir_);
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}
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if (meshdir_.empty()) {
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meshdir_ = FilePath(model->meshdir_);
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}
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FilePath filename = meshdir_ + FilePath(file_);
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mjResource* resource = LoadResource(modelfiledir_.Str(), filename.Str(), vfs);
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try {
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if (asset_type == "image/png") {
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@@ -3631,6 +3648,14 @@ void mjCTexture::CopyFromSpec() {
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void mjCTexture::NameSpace(const mjCModel* m) {
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mjCBase::NameSpace(m);
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modelfiledir_ = FilePath(m->spec_modelfiledir_);
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texturedir_ = FilePath(m->spec_texturedir_);
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}
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// free data storage allocated by lodepng
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mjCTexture::~mjCTexture() {
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data_.clear();
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@@ -3960,7 +3985,7 @@ void mjCTexture::LoadFlip(std::string filename, const mjVFS* vfs,
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throw mjCError(this, "unsupported content type: '%s'", asset_type.c_str());
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}
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mjResource* resource = LoadResource(model->modelfiledir_, filename, vfs);
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mjResource* resource = LoadResource(modelfiledir_.Str(), filename, vfs);
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try {
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if (asset_type == "image/png") {
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@@ -4176,12 +4201,12 @@ void mjCTexture::LoadCubeSeparate(const mjVFS* vfs) {
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}
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// make filename
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std::string filename = mjuu_combinePaths(model->texturedir_, cubefiles_[i]);
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FilePath filename = texturedir_ + FilePath(cubefiles_[i]);
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// load PNG or custom
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unsigned int w, h;
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std::vector<unsigned char> image;
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LoadFlip(filename, vfs, image, w, h);
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LoadFlip(filename.Str(), vfs, image, w, h);
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// PNG must be square
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if (w != h) {
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@@ -4244,6 +4269,14 @@ void mjCTexture::LoadCubeSeparate(const mjVFS* vfs) {
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void mjCTexture::Compile(const mjVFS* vfs) {
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CopyFromSpec();
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// copy paths from model if not already defined
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if (modelfiledir_.empty()) {
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modelfiledir_ = FilePath(model->modelfiledir_);
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}
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if (texturedir_.empty()) {
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texturedir_ = FilePath(model->texturedir_);
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}
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// buffer from user
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if (!data_.empty()) {
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if (data_.size() != nchannel*width*height) {
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@@ -4299,13 +4332,13 @@ void mjCTexture::Compile(const mjVFS* vfs) {
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}
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// make filename
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std::string filename = mjuu_combinePaths(model->texturedir_, file_);
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FilePath filename = texturedir_ + FilePath(file_);
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// dispatch
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if (type==mjTEXTURE_2D) {
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Load2D(filename, vfs);
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Load2D(filename.Str(), vfs);
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} else {
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LoadCubeSingle(filename, vfs);
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LoadCubeSingle(filename.Str(), vfs);
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}
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}
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