Add texture attribute to lights.
PiperOrigin-RevId: 763739805 Change-Id: I333ed2ac68f30f79f688ca01d7b5fd6bf2d836c9
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Copybara-Service
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@@ -858,6 +858,7 @@ struct mjModel_ {
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int* light_bodyid; // id of light's body (nlight x 1)
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int* light_targetbodyid; // id of targeted body; -1: none (nlight x 1)
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int* light_type; // spot, directional, etc. (mjtLightType) (nlight x 1)
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int* light_texid; // texture id for image lights (nlight x 1)
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mjtByte* light_castshadow; // does light cast shadows (nlight x 1)
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float* light_bulbradius; // light radius for soft shadows (nlight x 1)
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float* light_intensity; // intensity, in candela (nlight x 1)
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