Add texture attribute to lights.
PiperOrigin-RevId: 763739805 Change-Id: I333ed2ac68f30f79f688ca01d7b5fd6bf2d836c9
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Copybara-Service
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441ca838a1
commit
568620dd2f
@@ -2143,8 +2143,12 @@ void mjv_makeLights(const mjModel* m, const mjData* d, mjvScene* scn) {
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// set default properties
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memset(thislight, 0, sizeof(mjvLight));
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thislight->headlight = 1;
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thislight->texid = -1;
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thislight->type = mjLIGHT_DIRECTIONAL;
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thislight->castshadow = 0;
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thislight->bulbradius = 0.02;
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thislight->intensity = 1000;
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thislight->range = 10;
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// compute head position and gaze direction in model space
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mjtNum hpos[3], hfwd[3];
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@@ -2170,6 +2174,7 @@ void mjv_makeLights(const mjModel* m, const mjData* d, mjvScene* scn) {
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// copy properties
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memset(thislight, 0, sizeof(mjvLight));
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thislight->type = m->light_type[i];
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thislight->texid = m->light_texid[i];
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thislight->castshadow = m->light_castshadow[i];
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thislight->bulbradius = m->light_bulbradius[i];
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thislight->intensity = m->light_intensity[i];
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