Add texture attribute to lights.

PiperOrigin-RevId: 763739805
Change-Id: I333ed2ac68f30f79f688ca01d7b5fd6bf2d836c9
This commit is contained in:
Google DeepMind
2025-05-27 05:03:04 -07:00
committed by Copybara-Service
parent 441ca838a1
commit 568620dd2f
18 changed files with 106 additions and 4 deletions
+1
View File
@@ -2670,6 +2670,7 @@ void mjCModel::CopyTree(mjModel* m) {
m->light_mode[lid] = (int)pl->mode;
m->light_targetbodyid[lid] = pl->targetbodyid;
m->light_type[lid] = pl->type;
m->light_texid[lid] = pl->texid;
m->light_castshadow[lid] = (mjtByte)pl->castshadow;
m->light_active[lid] = (mjtByte)pl->active;
mjuu_copyvec(m->light_pos+3*lid, pl->pos, 3);