Add texture attribute to lights.
PiperOrigin-RevId: 763739805 Change-Id: I333ed2ac68f30f79f688ca01d7b5fd6bf2d836c9
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Copybara-Service
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441ca838a1
commit
568620dd2f
@@ -281,9 +281,9 @@ const char* MJCF[nMJCF][mjXATTRNUM] = {
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{"camera", "*", "20", "name", "class", "orthographic", "fovy", "ipd", "resolution", "pos",
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"quat", "axisangle", "xyaxes", "zaxis", "euler", "mode", "target",
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"focal", "focalpixel", "principal", "principalpixel", "sensorsize", "user"},
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{"light", "*", "19", "name", "class", "directional", "type", "castshadow", "active",
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{"light", "*", "20", "name", "class", "directional", "type", "castshadow", "active",
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"pos", "dir", "bulbradius", "intensity", "range", "attenuation", "cutoff",
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"exponent", "ambient", "diffuse", "specular", "mode", "target"},
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"exponent", "ambient", "diffuse", "specular", "mode", "target", "texture"},
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{"plugin", "*", "2", "plugin", "instance"},
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{"<"},
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{"config", "*", "2", "key", "value"},
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@@ -1864,12 +1864,15 @@ void mjXReader::OneCamera(XMLElement* elem, mjsCamera* camera) {
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void mjXReader::OneLight(XMLElement* elem, mjsLight* light) {
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int n;
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bool has_directional = false;
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string text, name, targetbody;
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string text, name, texture, targetbody;
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// read attributes
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if (ReadAttrTxt(elem, "name", name)) {
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mjs_setString(light->name, name.c_str());
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}
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if (ReadAttrTxt(elem, "texture", texture)) {
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mjs_setString(light->texture, texture.c_str());
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}
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if (ReadAttrTxt(elem, "target", targetbody)) {
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mjs_setString(light->targetbody, targetbody.c_str());
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}
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@@ -608,6 +608,7 @@ void mjXWriter::OneLight(XMLElement* elem, const mjCLight* light, mjCDef* def,
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WriteAttr(elem, "intensity", 1, &light->intensity, &def->Light().intensity);
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WriteAttr(elem, "range", 1, &light->range, &def->Light().range);
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WriteAttrKey(elem, "type", lighttype_map, lighttype_sz, light->type, def->Light().type);
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WriteAttrTxt(elem, "texture", light->get_texture());
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WriteAttrKey(elem, "castshadow", bool_map, 2, light->castshadow, def->Light().castshadow);
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WriteAttrKey(elem, "active", bool_map, 2, light->active, def->Light().active);
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WriteAttr(elem, "attenuation", 3, light->attenuation, def->Light().attenuation);
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