Add texture attribute to lights.

PiperOrigin-RevId: 763739805
Change-Id: I333ed2ac68f30f79f688ca01d7b5fd6bf2d836c9
This commit is contained in:
Google DeepMind
2025-05-27 05:03:04 -07:00
committed by Copybara-Service
parent 441ca838a1
commit 568620dd2f
18 changed files with 106 additions and 4 deletions
+2
View File
@@ -5441,6 +5441,7 @@ public unsafe struct mjModel_ {
public int* light_bodyid;
public int* light_targetbodyid;
public int* light_type;
public int* light_texid;
public byte* light_castshadow;
public float* light_bulbradius;
public float* light_intensity;
@@ -6082,6 +6083,7 @@ public unsafe struct mjvLight_ {
public fixed float pos[3];
public fixed float dir[3];
public int type;
public int texid;
public fixed float attenuation[3];
public float cutoff;
public float exponent;