Add texture attribute to lights.
PiperOrigin-RevId: 763739805 Change-Id: I333ed2ac68f30f79f688ca01d7b5fd6bf2d836c9
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Copybara-Service
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441ca838a1
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568620dd2f
@@ -5441,6 +5441,7 @@ public unsafe struct mjModel_ {
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public int* light_bodyid;
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public int* light_targetbodyid;
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public int* light_type;
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public int* light_texid;
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public byte* light_castshadow;
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public float* light_bulbradius;
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public float* light_intensity;
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@@ -6082,6 +6083,7 @@ public unsafe struct mjvLight_ {
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public fixed float pos[3];
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public fixed float dir[3];
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public int type;
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public int texid;
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public fixed float attenuation[3];
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public float cutoff;
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public float exponent;
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