[Add Model] Make a flex with textured bunny

- Make a flex with textured bunny from disscution(https://github.com/google-deepmind/mujoco/discussions/2442)
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蕉太狼
2025-03-03 16:45:43 +08:00
committed by GitHub
parent e16354a527
commit 56dda2b4de
+48
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<!-- Copyright 2024 DeepMind Technologies Limited
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
-->
<mujoco model="Trilinear">
<include file="scene.xml"/>
<option solver="CG" tolerance="1e-6" timestep=".001" integrator="implicitfast"/>
<size memory="100M"/>
<visual>
<map stiffness="100"/>
</visual>
<asset>
<texture name="texsponge" type="2d" file="sponge.png"/>
<material name="matsponge" texture="texsponge" specular="0.3"/>
</asset>
<worldbody>
<body>
<joint name="press" type="slide" axis="0 0 1" damping="500"/>
<geom type="box" size=".02 .2 .2" pos="0 0 .5"/>
</body>
<flexcomp type="mesh" file="bunny_with_uv.obj" pos="0 0 .1" dim="2" euler="90 0 0"
radius=".001" material="matsponge" mass=".05" name="softbody" dof="trilinear">
<elasticity young="1e3" poisson="0.1" damping="0.001"/>
<contact selfcollide="none" internal="false"/>
</flexcomp>
</worldbody>
<actuator>
<position name="press" joint="press" gear="-1 0 0 0 0 0" ctrlrange="-1 1" kp="1000"/>
</actuator>
</mujoco>