Cull face flag
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@@ -491,7 +491,11 @@ static void initGL3(const mjvScene* scn, const mjrContext* con) {
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glEnable(GL_NORMALIZE);
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glEnable(GL_DEPTH_TEST);
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glDepthMask(GL_TRUE);
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glEnable(GL_CULL_FACE);
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if (scn->flags[mjRND_CULL_FACE]) {
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glEnable(GL_CULL_FACE);
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} else {
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glDisable(GL_CULL_FACE);
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}
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glShadeModel(GL_SMOOTH);
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glDepthFunc(GL_LEQUAL);
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glDepthRange(0, 1);
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