Compute moment of inertia for concave and boundary meshes. Resolve #338.
- Mesh inertias can now be computed exactly for well-formed (no holes) non-convex meshes. - To activate this feature, set `<compiler exactmeshinertia="true">` (defaults to `false`). This default may change in the future. - Added `<geom shellinertia="true/false">` (defaults to `false`). When true, geom inertia is computed assuming all the mass is concentrated on the surface, and `density` is interpreted as surface density (mass/area). Currently only mesh geoms are supported. PiperOrigin-RevId: 464368395 Change-Id: I17afd99b9b221c9d24ae951f6e63d5c61ff89820
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<mujoco>
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<compiler exactmeshinertia="true"/>
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<asset>
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<mesh file="cube.obj" name="hollow_cube"/>
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</asset>
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<worldbody>
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<body>
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<geom type="mesh" mesh="hollow_cube" density="1" shellinertia="true"/>
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</body>
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</worldbody>
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</mujoco>
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