From 5e677f1091c3cebd82f46bbcbeade7a0387347b3 Mon Sep 17 00:00:00 2001 From: Mustafa Haiderbhai Date: Fri, 27 Mar 2026 13:01:16 -0400 Subject: [PATCH] Update mjwarp render doc after flex rendering improvements --- doc/mjwarp/index.rst | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/doc/mjwarp/index.rst b/doc/mjwarp/index.rst index 4942a0de..07f1b3e9 100644 --- a/doc/mjwarp/index.rst +++ b/doc/mjwarp/index.rst @@ -478,7 +478,7 @@ Key features: - **Mesh rendering with textures**: BVH-accelerated mesh rendering with full texture support. - **Heightfield rendering**: Optimized rendering for heightfields. -- **Flex rendering**: Render 2D and 3D :ref:`flex` objects. +- **Flex rendering**: Render :ref:`flex` objects. - **Lighting and shadows**: Dynamic lighting with configurable shadows; domain randomizable: `light_active`, `light_type`, `light_castshadow`, `light_xpos`, `light_xdir`. - **Heterogeneous multi-camera**: Multiple cameras per world and each camera can have a different resolution @@ -561,8 +561,6 @@ Notes - **Meshes**: Rendering computation scales with mesh complexity, specifically the number of vertices and faces. A primitive is expected to have better performance (i.e., higher throughput) compared to a similar-sized :ref:`mesh` or :ref:`heightfield `. -- **Flex**: Currently limited to 2D and 3D :ref:`flex` objects. Performance is expected to improve as - this feature is further developed. - **Scaling**: Rendering scales linearly with resolution (total pixel count) and camera count. .. _mjwFAQ: