Add content_type attribute that takes a MIME type to specify the file contents for meshes, hfields, and textures.
PiperOrigin-RevId: 549302344 Change-Id: I30a8adfef5b5d87bb20479329f3396892f5137ff
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@@ -2081,7 +2081,10 @@ This adds an element to the tuple.
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This is a grouping element for defining assets. It does not have attributes. Assets are created in the model so that
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they can be referenced from other model elements; recall the discussion of :ref:`Assets <Assets>` in the Overview
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chapter.
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chapter. Assets opened from a file can be identified in two different ways: filename extensions or the ``content_type``
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attribute. MuJoCo will attempt to open a file specified by the content type provided, and only defaults to the filename
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extension if no ``content_type`` attribute is specified. The content type is ignored if the asset isn't loaded from a
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file.
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.. _asset-texture:
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@@ -2097,8 +2100,8 @@ chapter.
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textures. Alternatively the data can be generated by the compiler as a procedural texture. Because different texture
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types require different parameters, only a subset of the attributes below are used for any given texture.
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| MuJoCo 2.0 introduced a second file format for loading textures, in addition to PNG. If the file name extension is
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different from .png or .PNG, MuJoCo assumes that the texture is in the new format. This is a custom binary file
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format, containing the following data:
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different from .png or .PNG, or if the ``content_type`` attribute is set to ``image/vnd.mujoco.texture``, then MuJoCo
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assumes that the texture is in the new format. This is a custom binary file format, containing the following data:
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.. code:: Text
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@@ -2153,6 +2156,13 @@ chapter.
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texrepeat attribute of :ref:`material <asset-material>`. The data can be loaded from a singlefile or created
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procedurally.
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.. _asset-texture-content_type:
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:at:`content_type`: :at-val:`string, optional`
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If the file attribute is specified, then this sets the `MIME <https://en.wikipedia.org/wiki/MIME>`_ type of the file
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to be loaded. Any filename extensions will be ignored. Currently ``image/png`` and ``image/vnd.mujoco.texture`` are
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supported.
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.. _asset-texture-file:
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:at:`file`: :at-val:`string, optional`
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@@ -2335,6 +2345,13 @@ also known as terrain map, is a 2D matrix of elevation data. The data can be spe
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Name of the height field, used for referencing. If the name is omitted and a file name is specified, the height field
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name equals the file name without the path and extension.
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.. _asset-hfield-content_type:
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:at:`content_type`: :at-val: `string, optional`
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If the file attribute is specified, then this sets the `MIME <https://en.wikipedia.org/wiki/MIME>`_ type of the file
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to be loaded. Any filename extensions will be overloaded. Currently ``image/png`` and ``image/vnd.mujoco.hfield``
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are supported.
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.. _asset-hfield-file:
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:at:`file`: :at-val:`string, optional`
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@@ -2500,12 +2517,19 @@ The full list of processing steps applied by the compiler to each mesh is as fol
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:at:`class`: :at-val:`string, optional`
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Defaults class for setting unspecified attributes (only scale in this case).
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.. _asset-mesh-content_type:
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:at:`content_type`: :at-val:`string, optional`
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If the file attribute is specified, then this sets the `MIME <https://en.wikipedia.org/wiki/MIME>`_ type of the file
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to be loaded. Any filename extensions will be overloaded. Currently ``model/vnd.mujoco.msh``, ``model/obj``, and
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``model/stl`` are supported.
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.. _asset-mesh-file:
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:at:`file`: :at-val:`string, optional`
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The file from which the mesh will be loaded. The path is determined as described in the meshdir attribute of
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:ref:`compiler <compiler>`. The file extension must be "stl" or "msh" (not case sensitive) specifying the file type.
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If the file name is omitted, the vertex attribute becomes required.
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:ref:`compiler <compiler>`. The file extension must be "stl", "msh", or "obj" (not case sensitive) specifying the
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file type. If the file name is omitted, the vertex attribute becomes required.
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.. _asset-mesh-scale:
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