Deprecate mju_rotVecMat and mju_rotVecMatT in favor of mju_mulMatVec3 and mju_mulMatTVec3.

These functions names and argument ordering are more consistent with the rest of the API.

PiperOrigin-RevId: 643788290
Change-Id: I783eda8021b80b82098e23ed95669b102bb82508
This commit is contained in:
Yuval Tassa
2024-06-16 10:01:31 -07:00
committed by Copybara-Service
parent 739512a0e4
commit 6067048537
33 changed files with 233 additions and 117 deletions
+2 -2
View File
@@ -1122,7 +1122,7 @@ static int point_in_box(const mjtNum aabb[6], const mjtNum xpos[3],
// compute point in local coordinates of the box
mju_sub3(point, pnt, xpos);
mju_rotVecMatT(point, point, xmat);
mju_mulMatTVec3(point, xmat, point);
mju_subFrom3(point, aabb);
// check intersections
@@ -1238,7 +1238,7 @@ void mju_multiRayPrepare(const mjModel* m, const mjData* d, const mjtNum pnt[3],
vert[2] = (v&4 ? aabb[2]+aabb[5] : aabb[2]-aabb[5]);
// rotate to the world frame
mju_rotVecMat(box, vert, xmat);
mju_mulMatVec3(box, xmat, vert);
mju_addTo3(box, xpos);
// spherical coordinates