diff --git a/unity/Editor/Importer/MjImporterWithAssets.cs b/unity/Editor/Importer/MjImporterWithAssets.cs index 4ece4cae..3227a960 100644 --- a/unity/Editor/Importer/MjImporterWithAssets.cs +++ b/unity/Editor/Importer/MjImporterWithAssets.cs @@ -290,12 +290,12 @@ public class MjImporterWithAssets : MjcfImporter { // We use the geom's name, guaranteed to be unique, as the asset name. // If geom is nameless, use a random number. var name = - MjEngineTool.Sanitize(parentNode.GetStringAttribute( - "name", defaultValue: $"{UnityEngine.Random.Range(0, 1000000)}")); + MjEngineTool.Sanitize(parentNode.GetStringAttribute( + "name", defaultValue: $"{UnityEngine.Random.Range(0, 1000000)}")); var assetPath = Path.Combine(_targetAssetDir, name+".mat"); if (AssetDatabase.LoadMainAssetAtPath(assetPath) != null) { throw new Exception( - $"Creating a material asset for the geom {name}, but {assetPath} already exists."); + $"Creating a material asset for the geom {name}, but {assetPath} already exists."); } AssetDatabase.CreateAsset(material, assetPath); AssetDatabase.SaveAssets();