Adjust rotEPS for single precision in mju_mat2Rot.
This change defines rotEPS as 1e-6f when mjUSESINGLE is defined, and 1e-9 otherwise. With the larger epsilon for single precision, the algorithm converges in fewer iterations, allowing the test assertion for maximum iterations to be simplified to a constant 150. PiperOrigin-RevId: 959070496 Change-Id: I4f6fae056cd71955d3921c01a9929af2cdd81fac
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@@ -278,12 +278,16 @@ void mju_quatZ2Vec(mjtNum quat[4], const mjtNum vec[3]) {
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// extract 3D rotation from an arbitrary 3x3 matrix
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#ifdef mjUSESINGLE
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static const mjtNum rotEPS = 1e-6f;
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#else
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static const mjtNum rotEPS = 1e-9;
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#endif
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int mju_mat2Rot(mjtNum quat[4], const mjtNum mat[9]) {
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// Müller, Matthias, Jan Bender, Nuttapong Chentanez, and Miles Macklin. "A
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// robust method to extract the rotational part of deformations." In
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// Proceedings of the 9th International Conference on Motion in Games, pp.
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// 55-60. 2016.
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// Müller, Matthias, Jan Bender, Nuttapong Chentanez, and Miles Macklin.
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// "A robust method to extract the rotational part of deformations."
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// In Proceedings of the 9th International Conference on Motion in Games,
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// pp. 55-60. 2016.
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int iter;
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mjtNum col1_mat[3] = {mat[0], mat[3], mat[6]};
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