Readd axis swizzling to the mesh writer

This commit is contained in:
Bálint Hodossy
2024-01-24 18:32:55 +00:00
parent 042e3c9c4c
commit 64b042369b
+4 -4
View File
@@ -142,11 +142,11 @@ public class StlMeshParser {
var i2 = triangles[i + 1]; var i2 = triangles[i + 1];
var i3 = triangles[i + 2]; var i3 = triangles[i + 2];
var faceNormal = (normals[i1] + normals[i2] + normals[i3]).normalized; var faceNormal = (normals[i1] + normals[i2] + normals[i3]).normalized;
writer.Write(faceNormal); writer.Write(ToXZY(faceNormal));
writer.Write(vertices[i1]); writer.Write(ToXZY(vertices[i1]));
writer.Write(vertices[i2]); writer.Write(ToXZY(vertices[i3]));
writer.Write(vertices[i3]); writer.Write(ToXZY(vertices[i2]));
writer.Write((short)0); writer.Write((short)0);
} }