Add an "offscreen" mode that allows users to render studio to a texture
then uses SDL to blit the texture into the window. PiperOrigin-RevId: 861697047 Change-Id: Ib949b4ade0c79d867ba74ce013bc2b6fa2571f56
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Copybara-Service
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dce2ed00ea
commit
669e9b7484
@@ -31,6 +31,7 @@
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ABSL_FLAG(int, window_width, 1400, "Window width");
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ABSL_FLAG(int, window_height, 720, "Window height");
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ABSL_FLAG(std::string, model_file, "", "MuJoCo model file.");
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ABSL_FLAG(bool, offscreen_mode, false, "Offscreen mode");
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std::string Resolve(std::string_view path) {
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std::string_view subpath = path.substr(path.find(':') + 1);
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@@ -100,7 +101,13 @@ int main(int argc, char** argv, char** envp) {
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const int width = absl::GetFlag(FLAGS_window_width);
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const int height = absl::GetFlag(FLAGS_window_height);
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mujoco::studio::App app(width, height, ini_path);
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const bool offscreen_mode = absl::GetFlag(FLAGS_offscreen_mode);
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mujoco::studio::App app({
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.width = width,
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.height = height,
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.ini_path = ini_path,
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.offscreen_mode = offscreen_mode,
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});
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// If the model file is not specified, try to load it from the first argument
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std::string model_file = absl::GetFlag(FLAGS_model_file);
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