Update M1 Pro with M3 Max benchmarks in MJX docs

PiperOrigin-RevId: 584918133
Change-Id: I442972cdc1f19020e6b5bbc7ff3e98fd556cf125
This commit is contained in:
Yuval Tassa
2023-11-23 10:45:57 -08:00
committed by Copybara-Service
parent f2025c6abf
commit 6a83b86553
4 changed files with 8 additions and 8 deletions
+2 -2
View File
@@ -296,7 +296,7 @@ Large, complex scenes with many contacts
powerful as the one in MuJoCo.
To see how this affects simulation, let us consider a physics scene with increasing numbers of humanoid bodies,
varied from 1 to 10. We simulate this scene using CPU MuJoCo on an Apple M1 Pro and a 64-core AMD 3995WX and time
varied from 1 to 10. We simulate this scene using CPU MuJoCo on an Apple M3 Max and a 64-core AMD 3995WX and time
it using :ref:`testspeed<saTestspeed>`, using ``2 x numcore`` threads. We time the MJX simulation on an Nvidia
A100 GPU using a batch size of 8192 and an 8-chip
`v5 TPU <https://cloud.google.com/blog/products/compute/announcing-cloud-tpu-v5e-and-a3-gpus-in-ga>`__
@@ -306,7 +306,7 @@ Large, complex scenes with many contacts
:width: 95%
:align: center
The values for a single humanoid (leftmost datapoints) for the four timed architectures are **320K**, **1.8M**,
The values for a single humanoid (leftmost datapoints) for the four timed architectures are **650K**, **1.8M**,
**950K** and **2.7M** steps per second, respectively. Note that as we increase the number of humanoids (which
increases the number of potential contacts in a scene), MJX throughput decreases more rapidly than MuJoCo.