Initial release of the Unity plugin.

PiperOrigin-RevId: 425947505
This commit is contained in:
Tom Erez
2022-02-02 20:17:13 +00:00
committed by Saran Tunyasuvunakool
parent 8ec3dd97a4
commit 6de9eafa13
298 changed files with 20617 additions and 2 deletions
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// Copyright 2019 DeepMind Technologies Limited
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
using UnityEditor;
using UnityEngine;
namespace Mujoco {
[CustomPropertyDrawer(typeof(AbsoluteValueAttribute))]
public class AbsoluteValuePropertyDrawer : PropertyDrawer {
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) {
property.floatValue = Mathf.Abs(EditorGUI.FloatField(position, label, property.floatValue));
}
}
}
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// Copyright 2019 DeepMind Technologies Limited
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
using UnityEditor;
using UnityEngine;
namespace Mujoco {
[CustomEditor(typeof(MjActuator))]
[CanEditMultipleObjects]
public class MjActuatorEditor : Editor {
private bool _showCustomParams = false;
private bool _showDebugValues = false;
private bool _showDynPrm = false;
private bool _showGainPrm = false;
private bool _showBiasValues = false;
// General actuator properties.
private SerializedProperty _dynType;
private SerializedProperty _gainType;
private SerializedProperty _biasType;
private SerializedProperty _dynPrm;
private SerializedProperty _gainPrm;
private SerializedProperty _biasPrm;
// Position actuator properties.
private SerializedProperty _kp;
// Velocity actuator properties.
private SerializedProperty _kv;
// Cylinder actuator properties.
private SerializedProperty _cylinderTimeConst;
private SerializedProperty _area;
private SerializedProperty _diameter;
private SerializedProperty _bias;
// Cylinder actuator properties.
private SerializedProperty _muscleTimeConst;
private SerializedProperty _range;
private SerializedProperty _force;
private SerializedProperty _scale;
private SerializedProperty _lmin;
private SerializedProperty _lmax;
private SerializedProperty _vmax;
private SerializedProperty _fpmax;
private SerializedProperty _fvmax;
public void OnEnable() {
_showCustomParams = false;
_showDebugValues = false;
_showDynPrm = false;
_showGainPrm = false;
_showBiasValues = false;
var customParams = serializedObject.FindProperty("CustomParams");
// General actuator properties.
_dynType = customParams.FindPropertyRelative("DynType");
_gainType = customParams.FindPropertyRelative("GainType");
_biasType = customParams.FindPropertyRelative("BiasType");
_dynPrm = customParams.FindPropertyRelative("DynPrm");
_gainPrm = customParams.FindPropertyRelative("GainPrm");
_biasPrm = customParams.FindPropertyRelative("BiasPrm");
// Position actuator properties.
_kp = customParams.FindPropertyRelative("Kp");
// Velocity actuator properties.
_kv = customParams.FindPropertyRelative("Kv");
// Cylinder actuator properties.
_cylinderTimeConst = customParams.FindPropertyRelative("CylinderTimeConst");
_area = customParams.FindPropertyRelative("Area");
_diameter = customParams.FindPropertyRelative("Diameter");
_bias = customParams.FindPropertyRelative("Bias");
// Cylinder actuator properties.
_muscleTimeConst = customParams.FindPropertyRelative("MuscleTimeConst");
_range = customParams.FindPropertyRelative("Range");
_force = customParams.FindPropertyRelative("Force");
_scale = customParams.FindPropertyRelative("Scale");
_lmin = customParams.FindPropertyRelative("LMin");
_lmax = customParams.FindPropertyRelative("LMax");
_vmax = customParams.FindPropertyRelative("VMax");
_fpmax = customParams.FindPropertyRelative("FpMax");
_fvmax = customParams.FindPropertyRelative("FvMax");
}
public override void OnInspectorGUI() {
serializedObject.Update();
foreach (var target in serializedObject.targetObjects) {
EditActuator(target as MjActuator);
}
serializedObject.ApplyModifiedProperties();
}
private void EditActuator(MjActuator actuator) {
DrawDefaultInspector();
_showCustomParams = EditorGUILayout.Foldout(_showCustomParams, "Custom Params");
if (_showCustomParams) {
EditCustomParams(actuator.Type, actuator.CustomParams);
}
_showDebugValues = EditorGUILayout.Foldout(_showDebugValues, "Debug");
if (_showDebugValues) {
using (new EditorGUI.DisabledScope(true)) {
EditorGUILayout.FloatField("Length", actuator.Length);
EditorGUILayout.FloatField("Velocity", actuator.Velocity);
EditorGUILayout.FloatField("Force", actuator.Force);
}
}
}
private void EditCustomParams(MjActuator.ActuatorType type,
MjActuator.CustomParameters parameters) {
switch (type) {
case MjActuator.ActuatorType.General: {
EditGeneralParams(parameters);
break;
}
case MjActuator.ActuatorType.Position: {
EditPositionParams(parameters);
break;
}
case MjActuator.ActuatorType.Velocity: {
EditVelocityParams(parameters);
break;
}
case MjActuator.ActuatorType.Cylinder: {
EditCylinderParams(parameters);
break;
}
case MjActuator.ActuatorType.Muscle: {
EditMuscleParams(parameters);
break;
}
}
}
private void EditGeneralParams(MjActuator.CustomParameters parameters) {
EditorGUILayout.PropertyField(_dynType);
EditorGUILayout.PropertyField(_gainType);
EditorGUILayout.PropertyField(_biasType);
_showDynPrm = EditorGUILayout.Foldout(_showDynPrm, "DynPrm");
if (_showDynPrm) {
for (var i = 0; i < parameters.DynPrm.Count; ++i) {
EditorGUILayout.PropertyField(_dynPrm.GetArrayElementAtIndex(i));
}
}
_showGainPrm = EditorGUILayout.Foldout(_showGainPrm, "GainPrm");
if (_showGainPrm) {
for (var i = 0; i < parameters.GainPrm.Count; ++i) {
EditorGUILayout.PropertyField(_gainPrm.GetArrayElementAtIndex(i));
}
}
_showBiasValues = EditorGUILayout.Foldout(_showBiasValues, "BiasPrm");
if (_showBiasValues) {
for (var i = 0; i < parameters.BiasPrm.Count; ++i) {
EditorGUILayout.PropertyField(_biasPrm.GetArrayElementAtIndex(i));
}
}
}
private void EditPositionParams(MjActuator.CustomParameters parameters) {
EditorGUILayout.PropertyField(_kp);
}
private void EditVelocityParams(MjActuator.CustomParameters parameters) {
EditorGUILayout.PropertyField(_kv);
}
private void EditCylinderParams(MjActuator.CustomParameters parameters) {
EditorGUILayout.PropertyField(_cylinderTimeConst);
EditorGUILayout.PropertyField(_area);
EditorGUILayout.PropertyField(_diameter);
_showBiasValues = EditorGUILayout.Foldout(_showBiasValues, "Bias");
if (_showBiasValues) {
for (var i = 0; i < parameters.Bias.Length; ++i) {
EditorGUILayout.PropertyField(_bias.GetArrayElementAtIndex(i));
}
}
}
private void EditMuscleParams(MjActuator.CustomParameters parameters) {
EditorGUILayout.PropertyField(_muscleTimeConst, new GUIContent("TimeConst"));
EditorGUILayout.PropertyField(_range);
EditorGUILayout.PropertyField(_force);
EditorGUILayout.PropertyField(_scale);
EditorGUILayout.PropertyField(_lmin);
EditorGUILayout.PropertyField(_lmax);
EditorGUILayout.PropertyField(_vmax);
EditorGUILayout.PropertyField(_fpmax);
EditorGUILayout.PropertyField(_fvmax);
}
}
}
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// Copyright 2019 DeepMind Technologies Limited
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
using UnityEditor;
using UnityEngine;
namespace Mujoco {
[CustomEditor(typeof(MjGeom), true)]
[CanEditMultipleObjects]
public class MjGeomEditor : MjShapeComponentEditor {
public override void OnInspectorGUI() {
serializedObject.Update();
EditorGUILayout.PropertyField(serializedObject.FindProperty("Mass"));
EditorGUILayout.PropertyField(serializedObject.FindProperty("Density"));
serializedObject.ApplyModifiedProperties();
base.OnInspectorGUI();
}
[MenuItem("CONTEXT/MjGeom/Add mesh renderer")]
private static void AddMeshComponents(MenuCommand menuCommand) {
var geom = menuCommand.context as MjGeom;
geom.gameObject.AddComponent<MjMeshFilter>();
geom.gameObject.AddComponent<MeshRenderer>().material = new Material(Shader.Find("Diffuse"));
}
[MenuItem("CONTEXT/MjGeom/Convert to free object")]
private static void ConvertToFreeObject(MenuCommand menuCommand) {
var geom = menuCommand.context as MjGeom;
if (geom.GetComponentInParent<MjBody>()) {
Debug.LogError("This geom already has a Body parent.", geom.GetComponentInParent<MjBody>());
return;
}
var parent = new GameObject(geom.gameObject.name + " Body").transform;
var root = geom.transform.root;
if (root != geom.transform) {
parent.parent = geom.transform.parent;
}
parent.gameObject.AddComponent<MjBody>();
var joint = new GameObject("Free Joint").AddComponent<MjFreeJoint>();
joint.transform.parent = parent;
geom.transform.parent = parent;
}
[MenuItem("CONTEXT/Collider/Add a matching MuJoCo geom")]
private static void AddMatchingGeom(MenuCommand menuCommand) {
var collider = menuCommand.context as Collider;
collider.enabled = false;
var geom = collider.gameObject.AddComponent<MjGeom>();
if (collider as BoxCollider) {
geom.ShapeType = MjShapeComponent.ShapeTypes.Box;
} else if (collider as SphereCollider) {
geom.ShapeType = MjShapeComponent.ShapeTypes.Sphere;
} else if (collider as CapsuleCollider) {
geom.ShapeType = MjShapeComponent.ShapeTypes.Capsule;
} else if (collider as MeshCollider) {
geom.ShapeType = MjShapeComponent.ShapeTypes.Mesh;
((MjMeshShape)geom.Shape).Mesh = ((MeshCollider)collider).sharedMesh;
} else {
Debug.LogError("Collider type not supported yet.", collider);
collider.enabled = true;
GameObject.DestroyImmediate(geom);
}
}
}
}
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// Copyright 2019 DeepMind Technologies Limited
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEditor;
using UnityEditor.AnimatedValues;
using UnityEngine;
namespace Mujoco {
public static class MjHandles {
// Renders a visualization of an axis, anchored at the specified world space origin.
//
// Args:
// origin: World space coordinates of the anchoring point for the visualization.
// direction: Axis direction.
public static void Axis(Vector3 origin, Vector3 direction) {
var size = HandleUtility.GetHandleSize(origin) * 0.3f;
var axisEnd = origin + direction * size;
var capRotation = Quaternion.LookRotation(direction);
Handles.DrawLine(origin, axisEnd);
Handles.ConeHandleCap(0, axisEnd, capRotation, size, EventType.Repaint);
}
// Renders a visualization of linear (translational) limits, anchored at the specified world
// space origin.
//
// Args:
// origin: World space coordinates of the anchoring point for the visualization.
// lower: Distance from the origin below, where the limit expires.
// upper: Distance from the origin above, where the limit expires.
// axis: Axis along which the limit works.
public static void LinearLimits(Vector3 origin, float lower, float upper, Vector3 axis) {
if (upper > lower) {
var discRadius = HandleUtility.GetHandleSize(origin) * 0.7f;
var startPosition = origin + axis * lower;
var endPosition = origin + axis * upper;
Handles.DrawSolidDisc(startPosition, axis, discRadius);
Handles.DrawSolidDisc(endPosition, axis, discRadius);
Handles.DrawLine(origin, endPosition);
}
}
}
}
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// Copyright 2019 DeepMind Technologies Limited
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEditor;
using UnityEditor.AnimatedValues;
using UnityEngine;
namespace Mujoco {
[CustomEditor(typeof(MjHingeJoint))]
public class MjHingeJointEditor : Editor {
private MjHingeJoint _joint;
protected virtual void OnEnable() {
_joint = (MjHingeJoint)target;
}
protected virtual void OnSceneGUI() {
DrawHandles(_joint);
}
public static void DrawHandles(MjHingeJoint joint) {
Handles.color = Color.yellow;
MjHandles.Axis(joint.transform.position, joint.RotationAxis);
}
}
}
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#if UNITY_EDITOR
using System;
using UnityEditor;
using UnityEngine;
namespace Mujoco {
// During play mode, in the scene view, with a MjBody component selected, holding down control
// and left mouse drag will apply a force on the body. Holding shift down will change the applied
// force direction between World XZ plane and Y[camera-up].
[CustomEditor(typeof(MjBody))]
public class MjMouseSpring : Editor {
private bool _lastShiftKeyState = false;
private Plane _mouseDragPlane;
private Vector3 _mouseDragCurrentPoint = Vector3.negativeInfinity;
private Color _translucentRed = new Color(1, 0, 0, 0.1f);
public void OnDisable() {
// If we're still the hot control at this stage, we need to release.
int uniqueID = GUIUtility.GetControlID(FocusType.Passive);
if (GUIUtility.hotControl == uniqueID) {
GUIUtility.hotControl = 0;
}
}
private void SetDragOriginAndDragPlane(Vector3 planeOrigin, Vector3 normal) {
normal[1] = 0;
normal = _lastShiftKeyState ? Vector3.up : normal;
_mouseDragPlane.SetNormalAndPosition(normal, planeOrigin);
}
private void UpdatePositionOnDragPlane(Vector3 mousePosition) {
float rayDist;
Ray ray = HandleUtility.GUIPointToWorldRay(mousePosition);
if (_mouseDragPlane.Raycast(ray, out rayDist)) {
_mouseDragCurrentPoint = ray.GetPoint(rayDist);
}
}
private void DrawMouseSpringGui(Vector3 bodyPosition, Vector3 direction, Camera renderCamera) {
// Update and draw the drag indicator.
var rot = Quaternion.FromToRotation(Vector3.up, direction);
// Backup defaults.
var backupColour = Handles.color;
// Update the drag plane indicator disc and outline...
var discRadius = (_mouseDragCurrentPoint - bodyPosition).magnitude;
Handles.color = Color.red;
Handles.DrawWireDisc(bodyPosition, _mouseDragPlane.normal, discRadius);
Handles.color = _translucentRed;
Handles.DrawSolidDisc(bodyPosition, _mouseDragPlane.normal, discRadius);
// ...and give it a phat poly line to show the drag anchor origin.
Handles.color = Color.white;
Handles.DrawAAPolyLine(6, new Vector3[] { bodyPosition, _mouseDragCurrentPoint });
// Restore defaults.
Handles.color = backupColour;
}
public unsafe void OnSceneGUI() {
if (!Application.isPlaying) {
return;
}
var currentEvent = UnityEngine.Event.current;
// Cache the hot control to determine whether we're currently capturing mouse input.
int uniqueID = GUIUtility.GetControlID(FocusType.Passive);
// Mouse spring is active if the control key is held down and the user is dragging the
// left mouse button, or if we're already in the process of capturing mouse input.
bool mouseSpringActive = GUIUtility.hotControl == uniqueID;
bool mouseSpringStarting = currentEvent.control && currentEvent.button == 0;
if (!mouseSpringStarting && !mouseSpringActive) {
return;
}
var sceneCamera = SceneView.currentDrawingSceneView?.camera;
if (sceneCamera == null) {
Debug.LogError("SceneView.currentDrawingSceneView is null");
return;
}
MjBody body = target as MjBody;
Vector3 bodyPosition =
body != null ? body.transform.position : Vector3.zero;
var scene = MjScene.Instance;
switch (currentEvent.type) {
case EventType.MouseDown:
if (EditorWindow.mouseOverWindow == UnityEditor.EditorWindow.GetWindow<SceneView>()) {
// The mouse was pressed in the scene view, so start capturing all mouse input until
// the mouse button's released.
GUIUtility.hotControl = uniqueID;
_lastShiftKeyState = false;
SetDragOriginAndDragPlane(bodyPosition, -sceneCamera.transform.forward);
currentEvent.Use();
}
return;
case EventType.MouseDrag:
if (mouseSpringActive) {
// We're currently capturing all mouse input, so consume the event.
GUIUtility.hotControl = uniqueID;
currentEvent.Use();
}
return;
case EventType.MouseUp:
if (mouseSpringActive) {
// We're still capturing all mouse input so consume the event, but we can release our
// control over capturing input now as the mouse button's been released.
GUIUtility.hotControl = 0;
currentEvent.Use();
// as opposed to unity's addforce, xfrc_applied is persistent
scene.Data->xfrc_applied[6*body.MujocoId + 0] = 0;
scene.Data->xfrc_applied[6*body.MujocoId + 1] = 0;
scene.Data->xfrc_applied[6*body.MujocoId + 2] = 0;
}
return;
case EventType.Repaint: {
if (mouseSpringActive) {
if (currentEvent.shift != _lastShiftKeyState) {
_lastShiftKeyState = currentEvent.shift;
SetDragOriginAndDragPlane(bodyPosition, -sceneCamera.transform.forward);
}
// Raycast towards the drag plane to update _mouseDragCurrentPoint.
UpdatePositionOnDragPlane(currentEvent.mousePosition);
Vector3 bodyVel = Vector3.one;
double[] mjBodyVel = new double[6];
fixed (double* res = mjBodyVel) {
MujocoLib.mj_objectVelocity(
scene.Model, scene.Data, (int)MujocoLib.mjtObj.mjOBJ_BODY, body.MujocoId, res, 0);
// linear velocity is in the last 3 entries
bodyVel = MjEngineTool.UnityVector3(res, 1);
}
float springStiffness = 100;
var settings = MjGlobalSettings.Instance;
if (settings) {
springStiffness = settings.MouseSpringStiffness;
}
Vector3 delta = _mouseDragCurrentPoint - bodyPosition;
float mass = 1.0f / (float)scene.Model->body_invweight0[2*body.MujocoId];
Vector3 unityForce = delta * springStiffness * mass;
unityForce -= bodyVel * Mathf.Sqrt(springStiffness) * mass;
Vector3 mjForce = MjEngineTool.MjVector3(unityForce);
scene.Data->xfrc_applied[6*body.MujocoId + 0] = mjForce.x;
scene.Data->xfrc_applied[6*body.MujocoId + 1] = mjForce.y;
scene.Data->xfrc_applied[6*body.MujocoId + 2] = mjForce.z;
// Draw and immediately force a repaint.
DrawMouseSpringGui(body.transform.position, delta, sceneCamera);
SceneView.RepaintAll();
}
return;
}
}
}
}
}
#endif
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// Copyright 2019 DeepMind Technologies Limited
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
namespace Mujoco {
[CustomEditor(typeof(MjShapeComponent), true)]
[CanEditMultipleObjects]
public class MjShapeComponentEditor : Editor {
public override void OnInspectorGUI() {
serializedObject.Update();
var shapeType = serializedObject.FindProperty("ShapeType");
EditorGUILayout.PropertyField(shapeType);
EditorGUILayout.PropertyField(
serializedObject.FindProperty($"{shapeType.enumDisplayNames[shapeType.enumValueIndex]}"),
includeChildren: true);
serializedObject.ApplyModifiedProperties();
}
}
}
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// Copyright 2019 DeepMind Technologies Limited
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEditor;
using UnityEditor.AnimatedValues;
using UnityEngine;
namespace Mujoco {
[CustomEditor(typeof(MjSlideJoint))]
public class MjSlideJointEditor : Editor {
private MjSlideJoint _joint;
protected virtual void OnEnable() {
_joint = (MjSlideJoint)target;
}
protected virtual void OnSceneGUI() {
DrawHandles(_joint);
}
// Draw the handles for the slide joint.
public static void DrawHandles(MjSlideJoint joint) {
// Draw the handles.
if (joint.Settings.Solver.Limited) {
Handles.color = Color.blue;
MjHandles.LinearLimits(joint.transform.position, joint.RangeLower, joint.RangeUpper,
joint.SlideAxis);
}
Handles.color = Color.yellow;
MjHandles.Axis(joint.transform.position, joint.SlideAxis);
}
}
}
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