Initial release of the Unity plugin.

PiperOrigin-RevId: 425947505
This commit is contained in:
Tom Erez
2022-02-02 20:17:13 +00:00
committed by Saran Tunyasuvunakool
parent 8ec3dd97a4
commit 6de9eafa13
298 changed files with 20617 additions and 2 deletions
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// Copyright 2019 DeepMind Technologies Limited
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
using System;
using System.IO;
using System.Linq;
using UnityEditor.AssetImporters;
using UnityEngine;
namespace Mujoco {
// Importer for STL mesh files.
[ScriptedImporter(version: 1, ext: "stl")]
public class StlMeshImporter : ScriptedImporter {
public override void OnImportAsset(AssetImportContext ctx) {
var assetName = Path.GetFileNameWithoutExtension(ctx.assetPath);
var modelContents = File.ReadAllBytes(ctx.assetPath);
var mesh = StlMeshParser.ParseBinary(modelContents, Vector3.one);
ctx.AddObjectToAsset(assetName, mesh);
ctx.SetMainObject(mesh);
}
}
}