Initial release of the Unity plugin.
PiperOrigin-RevId: 425947505
This commit is contained in:
committed by
Saran Tunyasuvunakool
parent
8ec3dd97a4
commit
6de9eafa13
@@ -0,0 +1,46 @@
|
||||
// Copyright 2019 DeepMind Technologies Limited
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
using System;
|
||||
using System.Xml;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Mujoco {
|
||||
|
||||
// Functionality that needs to be implemented for each shape type.
|
||||
public interface IMjShape {
|
||||
|
||||
// Generate the Mjcf representation of the shape. Infer the scale of the shape from the transform.
|
||||
void ToMjcf(XmlElement mjcf, Transform transform);
|
||||
|
||||
// Parse the shape settings from the specified Mjcf node.
|
||||
void FromMjcf(XmlElement mjcf);
|
||||
|
||||
// Build a parametric mesh (vertices, triangles) of this shape.
|
||||
Tuple<Vector3[], int[]> BuildMesh();
|
||||
|
||||
// Generate a timestamp that can be used to quickly compare if the settings of a shape
|
||||
// have changed.
|
||||
// The timestamp should also allow to distinguish between different types of shapes.
|
||||
//
|
||||
// Because most of shapes use at most 3 floating point values as parameters, we will
|
||||
// use the first 3 components of the returned Vector4 to store those values. We will store
|
||||
// the id of the shape in the 4th component. That id will be derrived from MjShapeComponent.ShapeTypes
|
||||
// enum.
|
||||
Vector4 GetChangeStamp();
|
||||
|
||||
// Draw a debug gizmo for the shape.
|
||||
void DebugDraw(Transform transform);
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user