Initial release of the Unity plugin.
PiperOrigin-RevId: 425947505
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committed by
Saran Tunyasuvunakool
parent
8ec3dd97a4
commit
6de9eafa13
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// Copyright 2019 DeepMind Technologies Limited
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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using System;
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using System.Linq;
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using System.Xml;
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using UnityEngine;
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namespace Mujoco {
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[Serializable]
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public class MjMeshShape : IMjShape {
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public Mesh Mesh;
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public void ToMjcf(XmlElement mjcf, Transform transform) {
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var scene = MjScene.Instance;
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var assetName = scene.GenerationContext.AddMeshAsset(Mesh);
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mjcf.SetAttribute("mesh", assetName);
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}
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public void FromMjcf(XmlElement mjcf) {
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// When the asset was parsed and stored its name was sanitized, so we should load it using a
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// sanitized name:
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var assetName = MjEngineTool.Sanitize(
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mjcf.GetStringAttribute("mesh", defaultValue: string.Empty));
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if (!string.IsNullOrEmpty(assetName)) {
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Mesh = (Mesh)Resources.Load(assetName);
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}
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}
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public Tuple<Vector3[], int[]> BuildMesh() {
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return Tuple.Create(Mesh.vertices, Mesh.triangles);
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}
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public Vector4 GetChangeStamp() {
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return Vector4.one;
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}
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public void DebugDraw(Transform transform) {
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Gizmos.matrix = Matrix4x4.TRS(transform.position, transform.rotation, transform.lossyScale);
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Gizmos.DrawWireMesh(Mesh);
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}
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}
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}
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