Add mjmSkin to C API.
PiperOrigin-RevId: 607295996 Change-Id: I63bf7213d41acbfb98770c097979ce9b889f21ca
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Copybara-Service
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bafe490ea8
commit
6f958bc404
+51
-9
@@ -32,8 +32,10 @@ typedef struct _mjElement* mjElement;
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typedef struct _mjString* mjString;
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typedef struct _mjStringVec* mjStringVec;
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typedef struct _mjIntVec* mjIntVec;
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typedef struct _mjDoubleVec* mjDoubleVec;
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typedef struct _mjIntVecVec* mjIntVecVec;
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typedef struct _mjFloatVec* mjFloatVec;
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typedef struct _mjFloatVecVec* mjFloatVecVec;
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typedef struct _mjDoubleVec* mjDoubleVec;
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//---------------------------------- enum types (mjt) ----------------------------------------------
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@@ -366,6 +368,34 @@ typedef struct _mjmHField { // height field specification
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} mjmHField;
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typedef struct _mjmSkin { // skin specification
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mjElement element; // internal, do not modify
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mjString name; // name
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mjString classname; // class name
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mjString file; // skin file
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mjString material; // name of material used for rendering
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float rgba[4]; // rgba when material is omitted
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float inflate; // inflate in normal direction
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int group; // group for visualization
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// mesh
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mjFloatVec vert; // vertex positions
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mjFloatVec texcoord; // texture coordinates
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mjIntVec face; // faces
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// skin
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mjStringVec bodyname; // body names
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mjFloatVec bindpos; // bind pos
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mjFloatVec bindquat; // bind quat
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mjIntVecVec vertid; // vertex ids
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mjFloatVecVec vertweight; // vertex weights
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// other
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mjString info; // message appended to compiler errors
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} mjmSkin;
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typedef struct _mjmTexture { // texture specification
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mjElement element; // internal, do not modify
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mjString name; // name
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@@ -655,6 +685,9 @@ MJAPI mjmMesh* mjm_addMesh(void* model, void* defspec);
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// Add height field to model.
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MJAPI mjmHField* mjm_addHField(void* model);
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// Add skin to model.
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MJAPI mjmSkin* mjm_addSkin(void* model);
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// Add texture to model.
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MJAPI mjmTexture* mjm_addTexture(void* model);
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@@ -721,25 +754,31 @@ MJAPI mjmBody* mjm_findChild(mjmBody* body, const char* name);
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// Get element id.
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MJAPI int mjm_getId(mjElement element);
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// Copy text to destination string.
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// Copy text to string.
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MJAPI void mjm_setString(mjString dest, const char* text);
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// Split text to entries and copy to destination string vector.
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// Split text to entries and copy to string vector.
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MJAPI void mjm_setStringVec(mjStringVec dest, const char* text);
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// Set specific entry in destination string vector.
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// Set entry in string vector.
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MJAPI mjtByte mjm_setInStringVec(mjStringVec dest, int i, const char* text);
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// Add text entry to destination string vector.
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MJAPI void mjm_addToStringVec(mjStringVec dest, const char* text);
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// Append text entry to string vector.
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MJAPI void mjm_appendString(mjStringVec dest, const char* text);
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// Copy int array to destination vector.
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// Copy int array to vector.
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MJAPI void mjm_setInt(mjIntVec dest, const int* array, int size);
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// Copy float array to destination vector.
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// Append int array to vector of arrays.
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MJAPI void mjm_appendIntVec(mjIntVecVec dest, const int* array, int size);
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// Copy float array to vector.
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MJAPI void mjm_setFloat(mjFloatVec dest, const float* array, int size);
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// Copy double array to destination vector.
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// Append float array to vector of arrays.
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MJAPI void mjm_appendFloatVec(mjFloatVecVec dest, const float* array, int size);
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// Copy double array to vector.
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MJAPI void mjm_setDouble(mjDoubleVec dest, const double* array, int size);
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// Get string contents.
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@@ -790,6 +829,9 @@ MJAPI void mjm_defaultMesh(mjmMesh& mesh);
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// Default height field attributes.
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MJAPI void mjm_defaultHField(mjmHField& hfield);
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// Default skin attributes.
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MJAPI void mjm_defaultSkin(mjmSkin& skin);
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// Default texture attributes.
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MJAPI void mjm_defaultTexture(mjmTexture& texture);
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