Remove custom mujoco.texture format.

PiperOrigin-RevId: 960257562
Change-Id: I318c84d82576d405f0a5d8510acd5bab5f08c9af
This commit is contained in:
Sam Haves
2026-08-06 06:13:17 -07:00
committed by Copybara-Service
parent 84950fa371
commit 6fe04aa8d3
6 changed files with 14 additions and 120 deletions
+1 -1
View File
@@ -425,7 +425,7 @@ the other objects in the simulation, so the number of contacts will be small for
Texture
^^^^^^^
Textures can be loaded from PNG files or synthesized by the compiler based on user-defined procedural parameters.
Textures can be loaded from PNG or KTX files or synthesized by the compiler based on user-defined procedural parameters.
There is also the option to leave the texture empty at model creation time and change it later at runtime -- so as to
render video in a MuJoCo simulation, or create other dynamic effects. The visualizer supports two types of texture
mapping: 2D and cube. 2D mapping is useful for planes and height fields. Cube mapping is useful for "shrink-wrapping"