diff --git a/unity/Editor/Components/MjMouseSpring.cs b/unity/Editor/Components/MjMouseSpring.cs index b2264727..c502e551 100644 --- a/unity/Editor/Components/MjMouseSpring.cs +++ b/unity/Editor/Components/MjMouseSpring.cs @@ -23,7 +23,7 @@ namespace Mujoco { // and left mouse drag will apply a force on the body. Holding shift down will change the applied // force direction between World XZ plane and Y[camera-up]. - [CustomEditor(typeof(MjBody))] + [CustomEditor(typeof(MjComponent), true)] public class MjMouseSpring : Editor { private bool _lastShiftKeyState = false; @@ -102,7 +102,11 @@ namespace Mujoco { return; } - MjBody body = target as MjBody; + var targetObject = target as MjComponent; + MjBody body = targetObject.GetComponentInParent(); + if(!body) + return; + Vector3 bodyPosition = body != null ? body.transform.position : Vector3.zero; var scene = MjScene.Instance; diff --git a/unity/Editor/Components/MjShapeComponentEditor.cs b/unity/Editor/Components/MjShapeComponentEditor.cs index 41b8ba22..3d0d687c 100644 --- a/unity/Editor/Components/MjShapeComponentEditor.cs +++ b/unity/Editor/Components/MjShapeComponentEditor.cs @@ -22,7 +22,7 @@ namespace Mujoco { [CustomEditor(typeof(MjShapeComponent), true)] [CanEditMultipleObjects] -public class MjShapeComponentEditor : Editor { +public class MjShapeComponentEditor : MjMouseSpring { public override void OnInspectorGUI() {