Store the status of the scene in the scene itself.
PiperOrigin-RevId: 813119377 Change-Id: Iebff9e7796ca9809ea22902522982bfd96eeba06
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Copybara-Service
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@@ -354,6 +354,7 @@ struct mjvScene_ { // abstract scene passed to OpenGL renderer
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// framing
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int framewidth; // frame pixel width; 0: disable framing
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float framergb[3]; // frame color
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int status; // status; 0: ok, 1: geoms exhausted
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};
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typedef struct mjvScene_ mjvScene;
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