Fix typos in MuJoCo documentation.
PiperOrigin-RevId: 656068822 Change-Id: I5ebbb3701148ea4d978a6a1ad3f762ffcc7e57cb
This commit is contained in:
committed by
Copybara-Service
parent
5ac5cfb618
commit
70d70bc3b7
@@ -323,7 +323,7 @@ frame (``point``) treated as attached to the body, the Jacobian has both transla
|
||||
(``jacr``) components. Passing ``NULL`` for either pointer will skip that part of the computation. Each component is a
|
||||
3-by-nv matrix. Each row of this matrix is the gradient of the corresponding coordinate of the specified point with
|
||||
respect to the degrees-of-freedom. The :ref:`pipeline stages<piStages>` required for Jacobian computations to be
|
||||
consistenst with the current generalized positions ``mjData.qpos`` are :ref:`mj_kinematics` and :ref:`mj_comPos`.
|
||||
consistent with the current generalized positions ``mjData.qpos`` are :ref:`mj_kinematics` and :ref:`mj_comPos`.
|
||||
|
||||
.. _mj_jacBody:
|
||||
|
||||
@@ -1882,7 +1882,7 @@ Twice continuously differentiable sigmoid function using a quintic polynomial:
|
||||
Interaction
|
||||
^^^^^^^^^^^
|
||||
|
||||
These function implement abstract mouse interactions, allowing control over cameras and perturbations. Their use is well
|
||||
These functions implement abstract mouse interactions, allowing control over cameras and perturbations. Their use is well
|
||||
illustrated in :ref:`simulate<saSimulate>`.
|
||||
|
||||
.. _mjv_defaultCamera:
|
||||
@@ -2066,8 +2066,8 @@ an illustration.
|
||||
Visualization
|
||||
^^^^^^^^^^^^^
|
||||
|
||||
The functions in this section implement abstract visualization. The results are used by the OpenGL rendered, and can
|
||||
also be used by users wishing to implement their own rendered, or hook up MuJoCo to advanced rendering tools such as
|
||||
The functions in this section implement abstract visualization. The results are used by the OpenGL renderer, and can
|
||||
also be used by users wishing to implement their own renderer, or hook up MuJoCo to advanced rendering tools such as
|
||||
Unity or Unreal Engine. See :ref:`simulate<saSimulate>` for illustration of how to use these functions.
|
||||
|
||||
.. _mjv_defaultOption:
|
||||
|
||||
@@ -180,7 +180,7 @@ frame (``point``) treated as attached to the body, the Jacobian has both transla
|
||||
(``jacr``) components. Passing ``NULL`` for either pointer will skip that part of the computation. Each component is a
|
||||
3-by-nv matrix. Each row of this matrix is the gradient of the corresponding coordinate of the specified point with
|
||||
respect to the degrees-of-freedom. The :ref:`pipeline stages<piStages>` required for Jacobian computations to be
|
||||
consistenst with the current generalized positions ``mjData.qpos`` are :ref:`mj_kinematics` and :ref:`mj_comPos`.
|
||||
consistent with the current generalized positions ``mjData.qpos`` are :ref:`mj_kinematics` and :ref:`mj_comPos`.
|
||||
|
||||
.. _mj_jacBody:
|
||||
|
||||
@@ -270,7 +270,7 @@ bodyexclude=-1 can be used to indicate that all bodies are included.
|
||||
|
||||
.. _Interaction:
|
||||
|
||||
These function implement abstract mouse interactions, allowing control over cameras and perturbations. Their use is well
|
||||
These functions implement abstract mouse interactions, allowing control over cameras and perturbations. Their use is well
|
||||
illustrated in :ref:`simulate<saSimulate>`.
|
||||
|
||||
.. _mjv_select:
|
||||
@@ -283,8 +283,8 @@ an illustration.
|
||||
|
||||
.. _Visualization-api:
|
||||
|
||||
The functions in this section implement abstract visualization. The results are used by the OpenGL rendered, and can
|
||||
also be used by users wishing to implement their own rendered, or hook up MuJoCo to advanced rendering tools such as
|
||||
The functions in this section implement abstract visualization. The results are used by the OpenGL renderer, and can
|
||||
also be used by users wishing to implement their own renderer, or hook up MuJoCo to advanced rendering tools such as
|
||||
Unity or Unreal Engine. See :ref:`simulate<saSimulate>` for illustration of how to use these functions.
|
||||
|
||||
.. _OpenGLrendering:
|
||||
|
||||
Reference in New Issue
Block a user