Fix typos in MuJoCo documentation.
PiperOrigin-RevId: 656068822 Change-Id: I5ebbb3701148ea4d978a6a1ad3f762ffcc7e57cb
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@@ -1407,7 +1407,7 @@ Using the :ref:`flexcomp<body-flexcomp>` element, we can create flexes from mesh
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automatically generate all the bodies/vertices and connect them with suitable elements. We can also create grids and
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other topologies automatically. This machinery makes it easy to create very large flexes, involving thousands or even
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tens of thousands of bodies, elements and edges. Obviously such simulations will not be fast. Even for medium-sized
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flexes, pruning of collision pairs and essential. This is why we have developed elaborate methods for pruning
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flexes, pruning of collision pairs is essential. This is why we have developed elaborate methods for pruning
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self-collisions; see XML reference.
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In case of 3D flexes made of tetrahedra, it may be useful to examine how the flex is "triangulated" internally. We have
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@@ -1724,7 +1724,7 @@ better visualize and understand the contact configuration and resulting forces.
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model by design, since without it the inverse dynamics are not defined. This is discussed in detail in the
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:ref:`softness and slip<Soft>` clarification. This type of slippage can be addressed in two ways.
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a. Increase the :ref:`impration<option-impratio>` parameter. This will reduce (but not entirely prevent) slow
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a. Increase the :ref:`impratio<option-impratio>` parameter. This will reduce (but not entirely prevent) slow
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slippage. Note that high impratio values work well only with :ref:`elliptic cones<option-cone>`.
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b. Enable the noslip solver by increasing :ref:`noslip_iterations<option-noslip_iterations>` to a positive integer.
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A small number (1, 2 or 3) is usually sufficient. The noslip post-processing solver will entirely prevent slip,
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